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Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games

Published: 31 October 2022 Publication History

Abstract

Educational games have long been seen as having great potential, but evidence for their effectiveness is mixed, suggesting deficiencies in our theoretical understanding of learning in games and associated design principles. The principle of "Intrinsic integration" of learning content with game mechanics (Habgood and Ainsworth, 2011) increases learning in educational games, but the theoretical mechanisms behind the principle are unclear, leading to implementation issues. In response, we performed a pre-registered study (n=210) to test possible motivational, cognitive load or attentional mechanisms for moderating learning at an abstract learning task within an educational game similar to Pacman. Learning was higher in the intrinsically integrated version with no significant effects of motivation or cognitive load leading to the conclusion that intrinsic integration increased learning via an attentional mechanism where players only pay attention to features needed for the game task and ignore task-irrelevant information. We discuss theoretical implications for game learning as well as insights for designers of educational games.

Supplementary Material

ZIP File (v6chip240aux.zip)
ExperimentVideo.mp4 - Video showing the experimental game as experienced by participants ExperimentData.xlsx - All data collected from the study before analysis
MP4 File (v6chip240.mp4)
Supplemental video

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  • (2024)A Game Design Approach to Failure to Enhance Learning GamesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678797(78-84)Online publication date: 14-Oct-2024
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  1. Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CHI PLAY
    CHI PLAY
    October 2022
    986 pages
    EISSN:2573-0142
    DOI:10.1145/3570219
    Issue’s Table of Contents
    This work is licensed under a Creative Commons Attribution International 4.0 License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 31 October 2022
    Published in PACMHCI Volume 6, Issue CHI PLAY

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    1. attention
    2. educational game
    3. intrinsic integration
    4. learning

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    View all
    • (2024)A Game Design Approach to Failure to Enhance Learning GamesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678797(78-84)Online publication date: 14-Oct-2024
    • (2024)"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization SystemProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642484(1-19)Online publication date: 11-May-2024
    • (2023)Gestures as Scaffolding to Learn Vocabulary in a Foreign LanguageBrain Sciences10.3390/brainsci1312171213:12(1712)Online publication date: 12-Dec-2023
    • (2023)Engaging learners with games–Insights from functional near-infrared spectroscopyPLOS ONE10.1371/journal.pone.028645018:6(e0286450)Online publication date: 6-Jun-2023

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