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Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal!

Published: 05 October 2015 Publication History

Abstract

This paper first presents a critical analysis of an existing game (APEX), designed by researchers in psychoacoustics only, to measure psychoacoustic thresholds in preschoolers. Next it presents another game (DIESEL-X), designed by dyslexia researchers and game designers, to remediate the shortcomings of the former game. Via a repeated measures experiment (n = 95), the game experience, attention, and psychoacoustic thresholds are compared. It is shown that the children prefer the game experience of DIESEL-X over APEX. Moreover, the former game was able to measure lower frequency-modulation thresholds than APEX. These results demonstrate that when it comes down to game-based assessment of children's perceptual capabilities, the quality of game design not only has an effect on game experience, but equally on the scientific measurements obtained via such a game-based assessment.

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
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    Published: 05 October 2015

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    Author Tags

    1. dyslexia
    2. game-based assessment
    3. perceptual thresholds
    4. psychoacoustics
    5. psychometrics
    6. serious games
    7. staircase method

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