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Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA model

Published: 19 October 2022 Publication History

Abstract

This paper analyzes how the Socially Aware Design (SAwD) and Value-oriented and Culturally Approach (VCIA) design model can be used to develop an edutainment game for children with Attention Deficit Hyperactivity Disorder (ADHD). The SAwD approach seeks a design that considers new dimensions in human-computer interaction, such as cultural, emotional, and social aspects of the user's everyday experience. From this perspective, the game was based on the VCIA model, which includes the stakeholders in the design process, through participatory methodologies, considering their behavioral patterns, culture, and values, once they influence how technology is understood and used, and the way it impacts people's lives. Serious games have been used as part of the treatment of ADHD in children to improve focus and attention, stimulate concentration, and be a tool for enhancing learning in areas such as math, combining education and entertainment (edutainment). In this sense, the main objective of the research was to identify the stakeholder's values and the impact of these values on game design. The first step was to conduct a literature review followed by interviews with stakeholders to raise and compare their values, as required by the VCIA model, so that a game prototype could be developed, followed by an iterative validation process with the target audience.

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    IHC '22: Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems
    October 2022
    482 pages
    ISBN:9781450395069
    DOI:10.1145/3554364
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    Published: 19 October 2022

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    Author Tags

    1. ADHD
    2. VCIA model
    3. edutainment
    4. socially aware design
    5. taboo!

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    • (2024)Tecnologias Computacionais no Auxílio ao Aprendizado de Indivíduos com TDAH: Um Mapeamento Sistemático da LiteraturaRevista Brasileira de Informática na Educação10.5753/rbie.2024.400532(765-806)Online publication date: 28-Nov-2024
    • (2024)Persuasive Technology for Managing the Routine of Families with Children and Adolescents with ADHD: A User-Centered ApproachProceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702101(1-16)Online publication date: 7-Oct-2024
    • (2024)Investigating Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC)Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702098(1-18)Online publication date: 7-Oct-2024
    • (2023)Impact of Video Game Minecraft on the Sustained Visual Attention of Athlete's Student With Hyperactivity/Attention Deficit DisorderThe Neuroscience Journal of Shefaye Khatam10.61186/shefa.11.3.3611:3(36-46)Online publication date: 1-Jul-2023
    • (2023)Digital Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC): An Updated Systematic Literature ReviewProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638075(1-15)Online publication date: 16-Oct-2023

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