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Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX

Published: 06 October 2023 Publication History
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    Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclear whether maldaimonia is an actual facet of real experience. As a subversive orientation, it may be rare or socially challenging to discuss openly. However, video games provide a space in which people can be expressive in different ways without the same repercussions as in real life. Indeed, game spaces may be one of the few contexts in which to study maldaimonic experiences. In this study, we examined whether and how maldaimonia exists as a feature of game user experiences by analyzing critical self-reports of gaming activities, confirming its existence. We contribute this new construct to work on "dark play" in games research.

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    cover image ACM Conferences
    CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    October 2023
    370 pages
    ISBN:9798400700293
    DOI:10.1145/3573382
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    Published: 06 October 2023

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    Author Tags

    1. Maldaimonia
    2. game user experience
    3. games
    4. maldaimonic game UX
    5. user experience

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