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- research-articleOctober 2023
Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 259–265https://doi.org/10.1145/3573382.3623706In this paper, we introduce "Lottery and Sprint", a board game creation methodology that cooperates human design intuition with the structured Design Sprint framework executed by the AutoGPT system. By aligning AI-driven processes with human creativity,...
- extended-abstractOctober 2023
The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 222–224https://doi.org/10.1145/3573382.3616102Sports is greatly valued both for its internal benefits (e.g., joy and fulfilment) and its external benefits (e.g., physical health). Still, many people struggle to find or uphold the motivation to practice sports. To ameliorate this issue, researchers ...
- research-articleOctober 2023
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 127–134https://doi.org/10.1145/3573382.3616100Due to the increasing availability and efficiency of digital technologies humanity has reached a point where digitally altering consciousness might become ubiquitous, echoing in all areas of the functioning of society. In addition to the already ...
- research-articleOctober 2023
Kawaii Game Vocalics: A Preliminary Model
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 202–208https://doi.org/10.1145/3573382.3616099Kawaii is the Japanese concept of cute++, a global export with local characteristics. Recent work has explored kawaii as a feature of user experience (UX) with social robots, virtual characters, and voice assistants, i.e., kawaii vocalics. Games have a ...
- research-articleOctober 2023
Foot-Based Game Controller to Improve Interaction between Participants
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 196–201https://doi.org/10.1145/3573382.3616098Trying to improve the international experience of studying abroad, we focused on a solution that would foster social interactions among students. We created a prototype of a game controller employing interactive floor and vertical display, which would ...
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- research-articleOctober 2023
Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 174–180https://doi.org/10.1145/3573382.3616095Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclear whether maldaimonia is an actual facet of real experience. As a ...
- research-articleOctober 2023
Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 155–160https://doi.org/10.1145/3573382.3616092In the era of "Games-as-a-Service," a large number of game studios face the challenge of creating immersive virtual economies that offer enjoyable experiences for players. Evaluating game economies and sustaining their balance can be a complex and ...
- research-articleOctober 2023
Video Games to Study and Improve Collaboration Skills
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 149–154https://doi.org/10.1145/3573382.3616091This research project aims to design and develop video games for studying and improving collaboration and collaboration skills. To this end, we reviewed the scientific literature across many disciplines, including psychology, computer science, and game ...
- research-articleOctober 2023
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 143–148https://doi.org/10.1145/3573382.3616090Player emotion is a crucial aspect of the video game experience, as games employ interactive environments that elicit a diverse range of both negative and positive emotions. These emotions vary among players due to individual differences, ultimately ...
- research-articleOctober 2023
Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 135–142https://doi.org/10.1145/3573382.3616089This paper explores game spectator needs, and proposes design choices aimed at enhancing the exploration and discovery experience on game streaming platforms. It does so by combining insights from previous game streaming research with a new survey ...
- research-articleOctober 2023
Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 120–126https://doi.org/10.1145/3573382.3616086Game jams are events where development teams collaborate to create games in days or weeks, sharing common themes and limitations. However, it is unclear how participants in game jams fit into the larger gaming culture regarding their motivations and ...
- research-articleOctober 2023
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 114–119https://doi.org/10.1145/3573382.3616085Music is ubiquitous in our everyday lives and its tempo can affect our experience and behavior, be it in movies to emphasize a scene, during sports to increase the flow of a workout, or in games to complement the gameplay. While the impact of fixed ...
- research-articleOctober 2023
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
- Eftychia Roumelioti,
- Federica Gini,
- Antonia Laura Philipa Jakobi,
- Annapaola Marconi,
- Boglárka Nyúl,
- Maria Paola Paladino,
- Gianluca Schiavo,
- Massimo Zancanaro
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 108–113https://doi.org/10.1145/3573382.3616084Gamification is a widely used approach in education to boost motivation and facilitate effective learning outcomes. However, its application to sensitive topics remains relatively unexplored. This paper presents the initial steps in designing a ...
- research-articleOctober 2023
“Better Dead than a Damsel”: Gender Representation and Player Churn
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 102–107https://doi.org/10.1145/3573382.3616083Gender representation in games is an important consideration at least in part due to its pervasiveness, from toxicity shown towards both non-male players and non-male people that work in the industry, to the sexualisation of characters and persistence ...
- research-articleOctober 2023
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 76–82https://doi.org/10.1145/3573382.3616079Many people play games to socialize. Previous studies have shown that asymmetric virtual reality (VR) games —games that utilize and consider differences of various kinds— can improve users’ social and player experience. However, the impact of existing ...
- research-articleOctober 2023
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 69–75https://doi.org/10.1145/3573382.3616078Proactive actions are vital for promoting healthy aging, emphasizing the necessity to to address the physical, cognitive, and emotional needs through discipline-specific expertise. Exergames, with their inherent characteristics, offer the potential to ...
- research-articleOctober 2023
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 63–68https://doi.org/10.1145/3573382.3616077This work-in-progress investigates the perceived authenticity of microstreaming, a unique form of game streaming characterized by gamers streaming for small audiences with mostly non-monetary motivations. Prior research has identified three markers of ...
- research-articleOctober 2023
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 56–62https://doi.org/10.1145/3573382.3616076Short questionnaires, using only a few items for measuring user experience related constructs, have been used in a variety of domains. In the field of games, the miniPXI is such a validated short version of the player experience inventory (PXI), ...
- research-articleOctober 2023
Chatterbox Opener: A Game to Support Healthy Communication and Relationships
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 43–48https://doi.org/10.1145/3573382.3616074Computer Mediation Communication (CMC) applications are utilized to foster closer relationships between individuals. Various shared experience strategy designs were widely applied to technologies in order to enhance communications and interactions in ...
- research-articleOctober 2023
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 36–42https://doi.org/10.1145/3573382.3616073An increasing number of people spend considerable amounts of their leisure time on video games. For aspiring eSports athletes and professionals alike, playing for ten to fourteen hours per day to gain proficiency has become the norm. Consequently, ...