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Intermediated Reality with an AI 3D Printed Character

Published: 23 July 2023 Publication History

Abstract

We introduce live character conversational interactions in Intermediated Reality to bring real-world objects to life in Augmented Reality (AR) and Artificial Intelligence (AI). The AI recognizes live speech and generates short character responses, syncing the character’s facial expressions with speech audio. The Intermediated Reality AR warping technique allows for a high degree of realism in the animated facial expressions and movements reusing live video optical appearance direct from the device’s embedded camera. The proposed applications of Intermediated Reality with AI are exemplified through the captivating fusion of these technologies in toy interactive storytelling broadcasts and social telepresence scenarios. This innovative combination allows individuals to engage with AI characters in a natural and intuitive manner, creating new opportunities for social engagement and entertainment.

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References

[1]
ARKit. 2022. Apple ARKit. https://developer.apple.com/augmented-reality/arkit/
[2]
Llogari Casas, Matthias Fauconneau, Maggie Kosek, Kieran Mclister, and Kenny Mitchell. 2018. Image Based Proximate Shadow Retargeting. In Computer Graphics and Visual Computing (CGVC), Gary K. L. Tam and Franck Vidal (Eds.). The Eurographics Association, Swansea, UK. https://doi.org/10.2312/cgvc.20181206
[3]
Llogari Casas, Maggie Kosek, and Kenny Mitchell. 2017. Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS). 1–4. https://doi.org/10.1109/SEARIS41720.2017.9183487
[4]
Llogari Casas and Kenny Mitchell. 2019. Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers in Robotics and AI 6 (2019). https://doi.org/10.3389/frobt.2019.00060
[5]
A.I. Comport, E. Marchand, M. Pressigout, and F. Chaumette. 2006. Real-time markerless tracking for augmented reality: the virtual visual servoing framework. IEEE Transactions on Visualization and Computer Graphics 12, 4 (2006), 615–628. https://doi.org/10.1109/TVCG.2006.78
[6]
Steve Mann. 1999. Mediated Reality. Linux J. 1999, 59es (mar 1999), 5–es.
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Mehmet S. Yavas. 2011. Phonetics. John Wiley Sons Ltd, New York, NY, USA, Chapter 1, 1–29. https://doi.org/10.1002/9781444392623.ch1 arXiv:https://onlinelibrary.wiley.com/doi/pdf/10.1002/9781444392623.ch1
[8]
Wayne Xin Zhao, Kun Zhou, Junyi Li, Tianyi Tang, Xiaolei Wang, Yupeng Hou, Yingqian Min, Beichen Zhang, Junjie Zhang, Zican Dong, Yifan Du, Chen Yang, Yushuo Chen, Zhipeng Chen, Jinhao Jiang, Ruiyang Ren, Yifan Li, Xinyu Tang, Zikang Liu, Peiyu Liu, Jian-Yun Nie, and Ji-Rong Wen. 2023. A Survey of Large Language Models. arxiv:2303.18223 [cs.CL]

Cited By

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  • (2024)CulturAI: Exploring Mixed Reality Art Exhibitions with Large Language Models for Personalized Immersive ExperiencesAdjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization10.1145/3631700.3664874(102-105)Online publication date: 27-Jun-2024
  • (2024)MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00021(86-89)Online publication date: 16-Mar-2024

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Published In

cover image ACM Conferences
SIGGRAPH '23: ACM SIGGRAPH 2023 Real-Time Live!
July 2023
29 pages
ISBN:9798400701580
DOI:10.1145/3588430
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 July 2023

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Author Tags

  1. Artificial Intelligence
  2. Augmented Reality
  3. Intermediated Reality

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  • Refereed limited

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SIGGRAPH '23
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)CulturAI: Exploring Mixed Reality Art Exhibitions with Large Language Models for Personalized Immersive ExperiencesAdjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization10.1145/3631700.3664874(102-105)Online publication date: 27-Jun-2024
  • (2024)MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00021(86-89)Online publication date: 16-Mar-2024

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