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Image based proximate shadow retargeting

Published: 13 September 2018 Publication History

Abstract

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real shadow samples observed in the camera frame, we recover the deformed shadow appearance efficiently. Our method uses geometry priors for the shadow casting object and a planar receiver surface. Inspired by image retargeting approaches [VTP* 10] we describe a novel local search strategy, steered by importance based deformed shadow estimation. Results are presented on a range of objects, deformations and illumination conditions in real-time Augmented Reality (AR) on a mobile device. We demonstrate the practical application of the method in generating otherwise laborious in-betweening frames for 3D printed stop motion animation.

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Cited By

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  • (2023)Intermediated Reality with an AI 3D Printed CharacterACM SIGGRAPH 2023 Real-Time Live!10.1145/3588430.3597251(1-2)Online publication date: 23-Jul-2023
  • (2019)Intermediated RealitySIGGRAPH Asia 2019 Doctoral Consortium10.1145/3366344.3366629(1-4)Online publication date: 17-Nov-2019
  • (2018)Multi-reality gamesProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284411(1-4)Online publication date: 2-Dec-2018

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cover image Guide Proceedings
CGVC '18: Proceedings of the Conference on Computer Graphics & Visual Computing
September 2018
175 pages

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Eurographics Association

Goslar, Germany

Publication History

Published: 13 September 2018

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View all
  • (2023)Intermediated Reality with an AI 3D Printed CharacterACM SIGGRAPH 2023 Real-Time Live!10.1145/3588430.3597251(1-2)Online publication date: 23-Jul-2023
  • (2019)Intermediated RealitySIGGRAPH Asia 2019 Doctoral Consortium10.1145/3366344.3366629(1-4)Online publication date: 17-Nov-2019
  • (2018)Multi-reality gamesProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284411(1-4)Online publication date: 2-Dec-2018

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