Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3604479.3604531acmotherconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
short-paper

A lower limb mixed reality system for the elderly

Published: 08 April 2024 Publication History

Abstract

This work presents a mixed reality system for lower limb exercise that detects the user’s gait and synchronizes the Street View navigation in the display. It uses an accessible RGB camera with a computer vision approach to detect the body. 11 Elderly volunteers tested the system for 5 minutes each session while therapists analyzed their physical and cognitive activity. In the meantime, the system stores the motion capture data for later use. We analyzed their behaviors in 20 recorded sessions.

References

[1]
Valentin Bazarevsky, Ivan Grishchenko, Karthik Raveendran, Tyler Zhu, Fan Zhang, and Matthias Grundmann. 2020. BlazePose: On-device Real-time Body Pose tracking. https://doi.org/10.48550/ARXIV.2006.10204
[2]
Alexandre Brandao, Diego Roberto Dias, Iago Alvarenga, Glesio Paiva, Luis Trevelin, Karina Gramany-Say, and Gabriela Castellano. 2019. E-Street for Prevention of Falls of the Elderly an Urban Virtual Environment for Human–Computer Interaction from Lower Limb Movements: Emerging Trends and Challenges in Technology. Springer, Campinas, SP, Brazil, 249–256. https://doi.org/10.1007/978-3-319-93112-8_25
[3]
Gustavo Brasil, Alexandre Brandao, Diego Roberto, Nivaldo Parizotto, and Luis Trevelin. 2014. Natural User Interface Applied for Spatial Disorientation and Movement Disorder: GestureMaps. In Workshop de Realidade Virtual e Aumentada, Vol. 1. Comissão Especial de Realidade Virtual (CERV) da Sociedade Brasileira de Computação (SBC), Marilia, SP, Brazil, 72–76.
[4]
Thiago Buarque de Gusmao Lafayette, Alexandre de Queiroz Burle, Arthur de Andrade Almeida, Vinicius Lima Ventura, Vitor Mendes Carvalho, Alana Elza Fontes da Gama, Joao Marcelo Xavier Natario Teixeira, and Veronica Teichrieb. 2021. The Virtual Kinect. In Symposium on Virtual and Augmented Reality (Virtual Event, Brazil) (SVR’21). Association for Computing Machinery, New York, NY, USA, 111–119. https://doi.org/10.1145/3488162.3488215
[5]
Diego Roberto Dias, Iago Alvarenga, Marcelo Guimaraes, Luis Trevelin, Gabriela Castellano, and Alexandre Brandao. 2018. eStreet: Virtual Reality and Wearable Devices Applied to Rehabilitation. Springer, Melbourne, VIC, Australia, 775–789. https://doi.org/10.1007/978-3-319-95171-3_60
[6]
Hoshang Kolivand, Ibrahim Mardenli, and Shiva Asadianfam. 2021. Review on Augmented Reality Technology. In 2021 14th International Conference on Developments in eSystems Engineering (DeSE). IEEE, Sharjah, United Arab Emirates, 7–12. https://doi.org/10.1109/DeSE54285.2021.9719356
[7]
Camillo Lugaresi, Jiuqiang Tang, Hadon Nash, Chris McClanahan, Esha Uboweja, Michael Hays, Fan Zhang, Chuo-Ling Chang, Ming Guang Yong, Juhyun Lee, Wan-Teh Chang, Wei Hua, Manfred Georg, and Matthias Grundmann. 2019. MediaPipe: A Framework for Building Perception Pipelines. https://doi.org/10.48550/ARXIV.1906.08172
[8]
Thaís Sporkens Magna, Alexandre Fonseca Brandao, and Paula Teixeira Fernandes. 2022. Intervenção por realidade virtual e exercício físico em idosos. In Journal of Health Informatics, Vol. 12, n. 4. Brazilian Health Informatics Society, São Paulo, SP, Brazil, 77–82.
[9]
Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. 1994. Augmented reality: A class of displays on the reality-virtuality continuum. Telemanipulator and Telepresence Technologies 2351 (01 1994). https://doi.org/10.1117/12.197321
[10]
Emmanuel Tsekleves, Alyson Warland, Cherry Kilbride, Ioannis Paraskevopoulos, and Dionysios Skordoulis. 2014. The Use of the Nintendo Wii in Motor Rehabilitation for Virtual Reality Interventions: A Literature Review. Vol. 68. Springer Berlin, Heidelberg, 321–344. https://doi.org/10.1007/978-3-642-54816-1_17

Cited By

View all
  • (2024)ReBase: a framework for acquiring and managing body tracking dataProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691578(152-160)Online publication date: 30-Sep-2024

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented Reality
October 2022
175 pages
ISBN:9798400700026
DOI:10.1145/3604479
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 April 2024

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. augmented reality
  2. healthcare
  3. mixed reality

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Funding Sources

  • Coordenação de Aperfeiçoamento de Pessoal de Nível Superiora

Conference

SVR 2022
SVR 2022: 24th Symposium on Virtual and Augmented Reality
October 24 - 27, 2022
Natal, RN, Brazil

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)18
  • Downloads (Last 6 weeks)2
Reflects downloads up to 20 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)ReBase: a framework for acquiring and managing body tracking dataProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691578(152-160)Online publication date: 30-Sep-2024

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media