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Children and Emerging Technologies: Ethical and Practical Research and Design

Published: 11 May 2024 Publication History

Abstract

Child Computer Interaction is concerned with the research, design, and evaluation of interactive technologies for children. Working with children in HCI is rewarding and fun but managing that work so that children are kept comfortable and can participate in meaningful ways is not always easy. This course will provide attendees with practical tips to organise sessions with children, with signposts to methods for research, design and evaluation and will specifically consider the ethics of children's participation with checklists to support us in doing our most ethical work possible. Our focus on emerging technologies makes this course especially valuable to those looking at AI, robots, XR and related technologies.

References

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Aurora Constantin, Cristina Alexandru, Jessica Korte, Cara Wilson, Jerry Fails, Gavin Sim, Janet C Read and Eva Eriksson. 2021. Distributing participation in design: Addressing challenges of a global pandemic. International Journal of Child-Computer Interaction (2021), 100255.
[4]
Aurora Constantin, Valentina Andries, Jessica Korte, Cristina Adriana Alexandru, Judith Good, Gavin Sim, Janet Read, Jerry Alan Fails and Eva Eriksson. 2022. Ethical Considerations of Distributed Participatory Design with Children. In Interaction Design and Children. (2022), 700-702.
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Aurora Constantin, Jessica Korte, Judith Good, Gavin Sim, Janet Read, Jerry Alan Fails and Eva Eriksson. 2022. A Distributed Participatory Design Research Protocol for Co-designing with Children. In Interaction Design and Children. (2022), 510-516.
[6]
Eva Eriksson, Wolmet Barendregt and Olof Torgersson. 2021. Ethical dilemmas experienced by students in Child-Computer Interaction—A case study. International Journal of Child-Computer Interaction (2021), 100341.
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Daniel Fitton, Beth T Bell, Linda Little, Matthew Horton, Janet C Read, Michelle Rouse and Nicola Toth 2016. Working with teenagers in HCI research: A reflection on techniques used in the Taking on the Teenagers project. Springer, Cham, 237-267.
[8]
Daniel Fitton, Janet C Read, Gavin Sim and Brendan Cassidy. 2018. Co-designing voice user interfaces with teenagers in the context of smart homes. In Proceedings of the 17th ACM Conference on Interaction Design and Children. (2018), 55-66.
[9]
Christopher Frauenberger, Katta Spiel, Laura Scheepmaker and Irene Posch. 2019. Nurturing constructive disagreement-Agonistic design with neurodiverse children. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. (2019), 1-11.
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Diana Leonor Garcês Costa, Yoram Chisik and Ana Lucia dos Santos Faria. 2018. Hugvie as a therapeutic agent in the improvement of interaction skills in children with developmental disabilities: An exploratory study. In Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings 14. (2018), Springer, 117-127.
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Emilia Gómez, Vicky Charisi and Stephane Chaudron. 2021. Evaluating recommender systems with and for children: towards a multi-perspective framework (2021).
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[13]
M Horton, J. C Read, E Mazzone, G Sim and D Fitton.2012. School Friendly Participatory Research Activities with Children. In CHI2012. Texas, US. ACM Press,
[14]
Matthew Horton, Janet C Read, Daniel Fitton, Linda Little and Nicola Toth. 2012. Too cool at school-understanding cool teenagers. PsychNology Journal, 10, 2 (2012), 73-91.
[15]
Matthew Horton, Janet C Read, Emanuela Mazzone, Gavin Sim and Daniel Fitton. 2012. School friendly participatory research activities with children. In CHI'12 Extended Abstracts on Human Factors in Computing Systems. (2012), ACM, 2099-2104.
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Steven Joffe. 2003. Rethink" affirmative agreement," but abandon" assent" (2003).
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Nancy Kaplan and Yoram Chisik. 2005. Reading alone together: creating sociable digital library books. In Proceedings of the 2005 conference on Interaction design and children. (2005), 88-94.
[18]
Marianne Kinnula, Netta Iivari, Tonja Molin-Juustila, Eino Keskitalo, Topi Leinonen, Eetu Mansikkamäki, Toni Käkelä and Martti Similä. 2017. Cooperation, Combat, or Competence Building-What Do We Mean When We Are'Empowering Children'in and through Digital Technology Design? In ICIS. (2017),
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K Knudtzon, A Druin, N Kaplan, K Summers, Y Chisik, R Kulkarni, S Moulthrop, H Weeks and B Bederson. 2003. Starting an intergenerational technology design team: a case study. In IDC 2003. (2003), Preston, UK. ACM Press, 51 - 58.
[20]
Dev Raj Lamichhane, Janet C Read and Dan Fitton. 2018. Beneath the Himalayas—Exploring Design for Cultural Evenness with Nepalese Children. In Proceedings of the 32nd International BCS Human Computer Interaction Conference 32. (2018), 1-5.
[21]
Jackie Marsh, Jamal Lahmar, Lydia Plowman, Dylan Yamada-Rice, Julia Bishop and Fiona Scott. 2020. Under threes' play with tablets. Journal of Early Childhood Research (2020).
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Oussama Metatla, Sandra Bardot, Clare Cullen, Marcos Serrano and Christophe Jouffrais. 2020. Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. (2020), 1-13.
[23]
Graham Parsonage, Matthew Horton and Janet Read. 2023. The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom. In IFIP Conference on Human-Computer Interaction. (2023), Springer, 224-233.
[24]
Graham Parsonage, Matthew Horton and Janet C Read. 2020. Designing experiments for children and robots. In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts. (2020), 169-174.
[25]
J. C Read and S. J MacFarlane. 2006. Using the Fun Toolkit and Other Survey Methods to Gather Opinions in Child Computer Interaction. In Interaction Design and Children, IDC2006. (2006), Tampere, Finland. ACM Press, 81 - 88.
[26]
Janet C Read. 2008. Is what you see what you get? Children, Technology and the Fun Toolkit. In VUUM 2008. (2008), Rejkyavik, Iceland. ESF, 67 - 71.
[27]
Janet C Read. 2007. Validating the Fun Toolkit: an instrument for measuring children's opinions of technology. Cognition Technology and Work (2007).
[28]
Janet C Read, Dan Fitton and Emanuela Mazzone. 2010. Using Obstructed Theatre with Child Designers to Convey Requirements. In CHI2010. (2010), Atlanta, GA. ACM Press,
[29]
Janet C Read, Daniel Fitton and Matthew Horton. 2014. Giving ideas an equal chance: inclusion and representation in participatory design with children. In Proceedings of the 2014 conference on Interaction design and children. (2014), ACM, 105-114.
[30]
Janet C Read, Daniel Fitton, Gavin Sim and Matt Horton. 2016. How Ideas make it through to Designs: Process and Practice. In proceedings of the 9th Nordic conference on human-computer interaction. (2016), 1-10.
[31]
Janet C Read, Matthew Horton, Suzanne Clarke, Rhia Jones, Dan Fitton and Gavin Sim. 2018. Designing for the'at home'experience of parents and children with tablet games. In Proceedings of the 17th ACM Conference on Interaction Design and Children. (2018), 441-448.
[32]
Janet C Read, Matthew Horton, Gavin Sim, Peggy Gregory, Daniel Fitton and Brendan Cassidy. 2013. CHECk: a tool to inform and encourage ethical practice in participatory design with children. In CHI'13 Extended Abstracts on Human Factors in Computing Systems. (2013), ACM, 187-192.
[33]
Janet C Read, Eunice Sari, I Scott Mackenzie and Josh Adi Tedjasaputra. 2021. Words, Worlds and Freedom–Insights from School Students in Indonesia and UK. In IFIP Conference on Human-Computer Interaction. (2021), Springer, Cham, 361-370.
[34]
Janet C Read, Sumita Sharma and Graham Parsonage. 2018. Childlike Computing: Systems that think like Humans and act like Children. In Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD'18. (2018), 109-112.
[35]
Janet C. Read, Daniel Fitton and Matthew Horton.2014. Giving ideas an equal chance: inclusion and representation in participatory design with children. In Proceedings of the 2014 conference on Interaction design and children. Aarhus, Denmark. ACM, 105-114.
[36]
Janet C. Read, Matthew Horton, Gavin Sim, Peggy Gregory, Daniel Fitton and Brendan Cassidy.2013. CHECk: a tool to inform and encourage ethical practice in participatory design with children. In CHI '13 Extended Abstracts on Human Factors in Computing Systems. Paris, France. ACM, 187-192.
[37]
Janet Read, Matthew Horton, Dan Fitton, Gavin Sim, Rhona Anne Dick, Emanuela Mazzone and Rachel Forbes. 2023. Small CCI–Exploring App Evaluation with Preschoolers. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference. (2023), 94-99.
[38]
Janet Read, Matthew Horton and Emanuela Mazzone. 2005. The design of digital tools for the primary writing classroom. In EdMedia+ Innovate Learning. (2005), Association for the Advancement of Computing in Education (AACE), 1029-1035.
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Janet Read, Matthew Horton, Emanuela Mazzone, Brendan Cassidy and Lorna McKnight. 2009. Designing for Mr Hippo–introducing concepts of marginalisation to children designers. In Workshop on Designing for Marginalized Children, IDC. (2009),
[40]
Janet Read, Ole Sejer Iversen, Matthew Horton, Daniel Fitton and Rachel Smith. 2012. Designing Interactive Technology for Teens (2012).
[41]
Janet Read, Gavin Sim, Matthew Horton and Dan Fitton. 2022. Reporting Back in HCI Work with Children. In Interaction Design and Children. (2022), 517-522.
[42]
Gavin Sim, Brendan Cassidy and Janet C Read 2018. Crowdsourcing ideas for augmented reality museum experiences with children. Springer, Cham, 75-93.
[43]
Gavin Sim, Abhishek Shrivastava, Matthew Horton, Simran Agarwal, Pampana Sai Haasini, Chandini Sushma Kondeti and Lorna McKnight. 2019. Child-generated personas to aid design across cultures. In Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III 17. (2019), Springer, 112-131.
[44]
Jorick Vissers, Lode De Bot and Bieke Zaman. 2013. MemoLine: evaluating long-term UX with children. In Proceedings of the 12th International Conference on Interaction Design and Children. (2013), ACM, 285-288.
[45]
Greg Walsh, Alison Druin, Mona Leigh Guha, Elizabeth Foss, Evan Golub, Leshell Hatley, Elizabeth Bonsignore and Sonia Franckel.2010. Layered elaboration: a new technique for co-design with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Atlanta, Georgia, USA. ACM, 1237-1240.
[46]
Elmira Yadollahi, Marta Couto, Pierre Dillenbourg and Ana Paiva. 2022. Do Children Adapt Their Perspective to a Robot When They Fail to Complete a Task? In Interaction Design and Children. (2022), 341-351.
[47]
Elmira Yadollahi, Wafa Johal, Ana Paiva and Pierre Dillenbourg. 2018. When deictic gestures in a robot can harm child-robot collaboration. In proceedings of the 17th ACM conference on interaction design and children. (2018), 195-206.
[48]
B Zaman. 2009. Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers. In Interact 2009. (2009), IFIP, 634 - 637.

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  1. Children and Emerging Technologies: Ethical and Practical Research and Design

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    cover image ACM Conferences
    CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems
    May 2024
    4761 pages
    ISBN:9798400703317
    DOI:10.1145/3613905
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 11 May 2024

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    Author Tags

    1. Child Computer Interaction
    2. Children
    3. Design
    4. Emerging Technologies
    5. Ethics
    6. Evaluation
    7. Research

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