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View all- McGraw T(2024)Gram-Schmidt voxel constraints for real-time destructible soft bodiesProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696322(1-10)Online publication date: 21-Nov-2024
Much previous research about fracture of deformable bodies has focused on physical principles (e.g. energy and mass conservation), leading to simulation methods that are very realistic, but not yet applicable in real-time. We present a stylized ...
Voxelized shadow volumes (VSVs) [Wyman 2011] are a discretized view-dependent shadow volume representation, but are limited to point or directional lights. We extend them, allowing dynamic volumetric visibility from area lights using imperfect shadow ...
Efficient shadowing algorithms have been sought for decades, but most shadow research focuses on quickly identifying shadows on surfaces. This paper introduces a novel algorithm to efficiently sample light visibility at points inside a volume. These ...
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