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Mesh Mortal Kombat: Real-time voxelized soft-body destruction

Published: 25 July 2024 Publication History

Abstract

Mesh Mortal Kombat uses a new non-physical voxel constraint based on Gram-Schmidt orthonormalization within a position-based dynamics (PBD) framework. After the input mesh is voxelized, we create 8 PBD particles which are constrained to approximate each voxel. Breakable face-to-face constraints between voxels, which are also based on Gram-Schmidt, are created for pairs of neighboring voxels. The regular voxel grid allows efficient parallel processing in a compute shader using Gauss-Seidel iterations with only 1 voxel constraint partition and 3 face constraint partitions. This allows us to minimize the number of compute shader dispatches and memory barriers per frame. Destruction is achieved by disabling face-to-face voxel constraints when the strain limit is exceeded. Anisotropic materials can be created by setting different strain limits on x-, y-, and z- faces. This allows meshes to be peeled into sheets, shredded into strips, or fractured into voxels.

References

[1]
Matthias Müller, Bruno Heidelberger, Marcus Hennix, and John Ratcliff. 2007. Position based dynamics. Journal of Visual Communication and Image Representation 18, 2 (2007), 109–118.
[2]
Matthias Müller, Bruno Heidelberger, Matthias Teschner, and Markus Gross. 2005. Meshless deformations based on shape matching. ACM Transactions on Graphics (TOG) 24, 3 (2005), 471–478.
[3]
Matthias Müller, Miles Macklin, Nuttapong Chentanez, and Stefan Jeschke. 2022. Physically based shape matching. Computer Graphics Forum 41, 8 (2022), 1–7.

Cited By

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  • (2024)Gram-Schmidt voxel constraints for real-time destructible soft bodiesProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696322(1-10)Online publication date: 21-Nov-2024

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  1. Mesh Mortal Kombat: Real-time voxelized soft-body destruction

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    cover image ACM Conferences
    SIGGRAPH '24: ACM SIGGRAPH 2024 Real-Time Live!
    July 2024
    24 pages
    ISBN:9798400705267
    DOI:10.1145/3641520
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 25 July 2024

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    Author Tags

    1. animation
    2. fracture
    3. physics
    4. simulation

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    SIGGRAPH '24
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    • (2024)Gram-Schmidt voxel constraints for real-time destructible soft bodiesProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696322(1-10)Online publication date: 21-Nov-2024

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