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Towards Motion Metamers for Foveated Rendering

Published: 19 July 2024 Publication History

Abstract

Foveated rendering takes advantage of the reduced spatial sensitivity in peripheral vision to greatly reduce rendering cost without noticeable spatial quality degradation. Due to its benefits, it has emerged as a key enabler for real-time high-quality virtual and augmented realities. Interestingly though, a large body of work advocates that a key role of peripheral vision may be motion detection, yet foveated rendering lowers the image quality in these regions, which may impact our ability to detect and quantify motion. The problem is critical for immersive simulations where the ability to detect and quantify movement drives actions and decisions. In this work, we diverge from the contemporary approach towards the goal of foveated graphics, and demonstrate that a loss of high-frequency spatial details in the periphery inhibits motion perception, leading to underestimating motion cues such as velocity. Furthermore, inspired by an interesting visual illusion, we design a perceptually motivated real-time technique that synthesizes controlled spatio-temporal motion energy to offset the loss in motion perception. Finally, we perform user experiments demonstrating our method's effectiveness in recovering motion cues without introducing objectionable quality degradation.

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Cited By

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  • (2024)Identifying Behavioral Correlates to Visual DiscomfortACM Transactions on Graphics10.1145/368792943:6(1-10)Online publication date: 19-Dec-2024
  • (2024)Foveated Denoising for Ray Tracing RenderingIEEE Access10.1109/ACCESS.2024.351716312(198015-198027)Online publication date: 2024

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cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 43, Issue 4
July 2024
1774 pages
EISSN:1557-7368
DOI:10.1145/3675116
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 19 July 2024
Published in TOG Volume 43, Issue 4

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  1. foveated rendering
  2. visual perception

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View all
  • (2024)Identifying Behavioral Correlates to Visual DiscomfortACM Transactions on Graphics10.1145/368792943:6(1-10)Online publication date: 19-Dec-2024
  • (2024)Foveated Denoising for Ray Tracing RenderingIEEE Access10.1109/ACCESS.2024.351716312(198015-198027)Online publication date: 2024

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