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Mouse ether: accelerating the acquisition of targets across multi-monitor displays

Published: 24 April 2004 Publication History
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  • Abstract

    When acquiring a target located on a different screen, multi-monitor users face a challenge: differences in resolution and vertical and horizontal offsets between screens cause the mouse pointer to get warped, making the attempt to acquire the target difficult. Mouse ether eliminates warping effects by applying appropriate transformations to all mouse move events. In our user study, mouse ether improved participants' performance on a target acquisition task across two screens running at different resolutions by up to 28%. 7 of the 8 participants also strongly preferred using mouse ether to the control.

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    cover image ACM Conferences
    CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
    April 2004
    975 pages
    ISBN:1581137036
    DOI:10.1145/985921
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 24 April 2004

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    Author Tags

    1. bezel
    2. interaction technique
    3. mouse pointer
    4. multi-monitor

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    • (2023)Effect of a Cursor Warping Left and Right of the NotchExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585766(1-8)Online publication date: 19-Apr-2023
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2020)Multi-Window 3D Interaction for Collaborative Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.291467726:11(3271-3284)Online publication date: 1-Nov-2020
    • (2018)Ether-ToolbarsCompanion Proceedings of the 23rd International Conference on Intelligent User Interfaces10.1145/3180308.3180325(1-2)Online publication date: 5-Mar-2018
    • (2018)Ether-ToolbarsProceedings of the 23rd International Conference on Intelligent User Interfaces10.1145/3172944.3172978(487-495)Online publication date: 5-Mar-2018
    • (2015)Pointing in Spatial Augmented Reality from 2D Pointing DevicesHuman-Computer Interaction – INTERACT 201510.1007/978-3-319-22723-8_30(381-389)Online publication date: 30-Aug-2015
    • (2014)The effect of interior bezel presence and width on magnitude judgementProceedings of Graphics Interface 201410.5555/2619648.2619678(175-182)Online publication date: 7-May-2014
    • (2014)Surface GhostsProceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces10.1145/2669485.2669508(99-108)Online publication date: 16-Nov-2014
    • (2013)The impact of display bezels on stereoscopic vision for tiled displaysProceedings of the 19th ACM Symposium on Virtual Reality Software and Technology10.1145/2503713.2503717(241-250)Online publication date: 6-Oct-2013
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