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Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification

Published: 01 December 2017 Publication History

Abstract

Digital geographical maps can be regarded as a user interface for understanding and navigating the city. Nevertheless, contemporary digital maps over-emphasize the needs of motor vehicles. Pedestrian routes have only been considered as an add-on option in existing digital maps and the respective data collection has not been performed in the field. In this article, we present a mobile application that employs gamification as a means to engage users to collect pragmatic data about walkable routes, which are then processed with the goal of creating a new kind of pedestrian-friendly cartography. Besides the technical infrastructure for collecting and filtering the route traces, the main challenge in user-generated walkable routes is the identification of malicious data, which should be rejected, as well as the rewarding of constructive behavior through peer-review. For this purpose, the mobile application employs a point system in order to identify and discourage the submission of bad routes. A longitudinal (2-months) field study of the mobile application confirmed that gamification facilitates effective data collection for producing pedestrian cartography even with few users and demonstrated that gamification infuses a shared responsibly about the quality of data collection. The visualization of the pedestrian-generated data on a map required a partially manual process, thus, further research should explore the gamification of the data visualization part, too.

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  • (2023)MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map AppsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581428(1-13)Online publication date: 19-Apr-2023
  • (2021)Playing DesignJournal on Computing and Cultural Heritage 10.1145/342738014:2(1-19)Online publication date: 23-Apr-2021
  • (2019)Mobile Mapmaking: A Field Study of Gamification and Cartographic EditingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_26(427-435)Online publication date: 2-Sep-2019
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Published In

cover image Human-centric Computing and Information Sciences
Human-centric Computing and Information Sciences  Volume 7, Issue 1
December 2017
729 pages
ISSN:2192-1962
EISSN:2192-1962
Issue’s Table of Contents

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 December 2017

Author Tags

  1. Cartography
  2. Citizen science
  3. Crowdsourcing
  4. Gamification
  5. Mapmaking
  6. Mobile App
  7. Pedestrian
  8. Route

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View all
  • (2023)MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map AppsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581428(1-13)Online publication date: 19-Apr-2023
  • (2021)Playing DesignJournal on Computing and Cultural Heritage 10.1145/342738014:2(1-19)Online publication date: 23-Apr-2021
  • (2019)Mobile Mapmaking: A Field Study of Gamification and Cartographic EditingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_26(427-435)Online publication date: 2-Sep-2019
  • (2018)Is Virtual Citizen Science A Game?ACM Transactions on Social Computing10.1145/32099601:2(1-39)Online publication date: 27-Jun-2018

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