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Multi Level Control of Cognitive Characters in Virtual Environments

Published: 22 October 2003 Publication History

Abstract

No abstract available.

References

[1]
BARTHEL, H., DANNENMANN, P., AND HAGEN, H. 2003. Towards a general framework for animating cognitive characters. In Proceedings of IASTED Visualization, Imaging, and Image Processing (VIIP 03).
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BROGAN, D. C., METOYER, R. A., AND HODGINS, J. K. 1998. Dynamically simulated characters in virtual environments. IEEE Computer Graphics and Application 15, 5 (September / October), 58-69.
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CAVAZZA, M., EARNSHAW, R., MAGNENAT-THALMANN, N., AND THALMANN, D. 1998. Motion control of virtual humans. IEEE Computer Graphics and Application 15, 5 (September / October), 24-31.
[4]
CHEN, L., BECHKOUM, K., AND CLAPWORTHY, G. 2001. A logical approach to high-level agent control. In Proceedings of the 5th International Conference on Autonomous Agents, 1-8.
[5]
FUNGE, J. D. 1998. Making Them Behave - Cognitive Modeling for Computer Animation. PhD thesis, Department of Computer Science, University of Toronto, Toronto, Canada.
[6]
FUNGE, J. D. 1999. AI for Games and Animation - The Cognitive Modeling Approach. A. K. Peters Ltd.
[7]
KOKKEVIS, E., METAXAS, D., AND BADLER, N. 1996. User controlled phisics-based animation for articulated figures. In Proceedings of Computer Animation 1996.
[8]
SUN, H. C., AND METAXAS, D. 2000. Animation of human locomotion using sagittal elevation angles. In Proceedings of the 8th Pacific Conference on Computer Graphics and Applications.
[9]
WATT, A., AND WATT, M. 1992. Advanced Animation and Rendering Techniques. Addison Wesley.
  1. Multi Level Control of Cognitive Characters in Virtual Environments

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    cover image Guide Proceedings
    VIS '03: Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
    October 2003
    664 pages
    ISBN:0769520308

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    IEEE Computer Society

    United States

    Publication History

    Published: 22 October 2003

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