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A real-time cinematography system for interactive 3D environments

Published: 02 July 2010 Publication History

Abstract

Developers of interactive 3D applications, such as computer games, are expending increasing levels of effort on the challenge of creating more narrative experiences in virtual worlds. As a result, there is a pressing requirement to automate an essential component of a narrative -- the cinematography -- and develop camera control techniques that can be utilized within the context of interactive environments in which actions are not known in advance. Such camera control algorithms should be capable of enforcing both low-level geometric constraints, such as the visibility of key subjects, and more elaborate properties related to cinematic conventions such as characteristic viewpoints and continuity editing. In this paper, we present a fully automated real-time cinematography system that constructs a movie from a sequence of low-level narrative elements (events, key subjects actions and key subject motions). Our system computes appropriate viewpoints on these narrative elements, plans paths between viewpoints and performs cuts following cinematic conventions. Additionally, it offers an expressive framework which delivers notable variations in directorial style.
Our process relies on a viewpoint space partitioning technique in 2D that identifies characteristic viewpoints of relevant actions for which we compute the partial and full visibility. These partitions, to which we refer as Director Volumes, provide a full characterization over the space of viewpoints. We build upon this spatial characterization to select the most appropriate director volumes, reason over the volumes to perform appropriate camera cuts and rely on traditional path-planning techniques to perform transitions. Our system represents a novel and expressive approach to cinematic camera control which stands in contrast to existing techniques that are mostly procedural, only concentrate on isolated aspects (visibility, transitions, editing, framing) or do not encounter for variations in directorial style.

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cover image ACM Conferences
SCA '10: Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
July 2010
256 pages

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Eurographics Association

Goslar, Germany

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Published: 02 July 2010

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SCA '10 Paper Acceptance Rate 24 of 56 submissions, 43%;
Overall Acceptance Rate 183 of 487 submissions, 38%

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  • (2024)Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition DesignExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650898(1-7)Online publication date: 11-May-2024
  • (2020)Topology-aware Camera Control for Real-time ApplicationsProceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3424636.3426892(1-10)Online publication date: 16-Oct-2020
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