The reproduction of nature via computer has fascinated scientists in computer graphics and artists, ever since synthetic imaging was thought to be possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture. The models are combined to create gardens, parks, and even entire landscapes. The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.
Cited By
- Zheng Q, Fan X, Gong M, Sharf A, Deussen O and Huang H (2017). 4D Reconstruction of Blooming Flowers, Computer Graphics Forum, 36:6, (405-417), Online publication date: 1-Sep-2017.
- Zhao Y and Barbič J (2013). Interactive authoring of simulation-ready plants, ACM Transactions on Graphics, 32:4, (1-12), Online publication date: 21-Jul-2013.
- Pirk S, Stava O, Kratt J, Said M, Neubert B, Měch R, Benes B and Deussen O (2012). Plastic trees, ACM Transactions on Graphics (TOG), 31:4, (1-10), Online publication date: 5-Aug-2012.
- Li C, Deussen O, Song Y, Willis P and Hall P (2011). Modeling and generating moving trees from video, ACM Transactions on Graphics (TOG), 30:6, (1-12), Online publication date: 1-Dec-2011.
- Li C, Deussen O, Song Y, Willis P and Hall P Modeling and generating moving trees from video Proceedings of the 2011 SIGGRAPH Asia Conference, (1-12)
Recommendations
Research on Lacquer Display Design in Digital Age
Design, User Experience, and UsabilityAbstractThe history of lacquer art can be traced back to 8,000 years ago. The complex production process of lacquer art limited its mass production, and in ancient times it existed mostly in the form of exquisite handicrafts. Since modern times, lacquer ...