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Modeling and generating moving trees from video

Published: 12 December 2011 Publication History
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  • Abstract

    We present a probabilistic approach for the automatic production of tree models with convincing 3D appearance and motion. The only input is a video of a moving tree that provides us an initial dynamic tree model, which is used to generate new individual trees of the same type. Our approach combines global and local constraints to construct a dynamic 3D tree model from a 2D skeleton. Our modeling takes into account factors such as the shape of branches, the overall shape of the tree, and physically plausible motion. Furthermore, we provide a generative model that creates multiple trees in 3D, given a single example model. This means that users no longer have to make each tree individually, or specify rules to make new trees. Results with different species are presented and compared to both reference input data and state of the art alternatives.

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    • (2019)An improvement approach for pixel-based illumination estimation algorithmsTenth International Conference on Signal Processing Systems10.1117/12.2520825(27)Online publication date: 17-Apr-2019
    • (2018)Statistical Modeling of the 3D Geometry and Topology of Botanical TreesComputer Graphics Forum10.1111/cgf.1350137:5(185-198)Online publication date: 8-Aug-2018
    • (2018)Real-Time Interactive Tree AnimationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.266130824:5(1717-1727)Online publication date: 1-May-2018
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    Published In

    cover image ACM Conferences
    SA '11: Proceedings of the 2011 SIGGRAPH Asia Conference
    December 2011
    730 pages
    ISBN:9781450308076
    DOI:10.1145/2024156
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 December 2011

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    Author Tags

    1. generative model
    2. tree modeling and animation

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    SA '11
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    SA '11: SIGGRAPH Asia 2011
    December 12 - 15, 2011
    Hong Kong, China

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2019)An improvement approach for pixel-based illumination estimation algorithmsTenth International Conference on Signal Processing Systems10.1117/12.2520825(27)Online publication date: 17-Apr-2019
    • (2018)Statistical Modeling of the 3D Geometry and Topology of Botanical TreesComputer Graphics Forum10.1111/cgf.1350137:5(185-198)Online publication date: 8-Aug-2018
    • (2018)Real-Time Interactive Tree AnimationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.266130824:5(1717-1727)Online publication date: 1-May-2018
    • (2015)Rendering artistic light patternsProceedings of the workshop on Computational Aesthetics10.5555/2811239.2811241(1-13)Online publication date: 20-Jun-2015
    • (2014)Introduction to machine learning for computer graphicsACM SIGGRAPH 2014 Courses10.1145/2614028.2615461(1-33)Online publication date: 27-Jul-2014
    • (2013)Reconstructing 3D tree models using motion capture and particle flowInternational Journal of Computer Games Technology10.1155/2013/3631602013(5-5)Online publication date: 1-Jan-2013
    • (2012)Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystemsComputer Animation and Virtual Worlds10.1002/cav.143823:3-4(155-165)Online publication date: 1-May-2012

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