Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.5555/319351.319377acmconferencesArticle/Chapter ViewAbstractPublication PagesvisConference Proceedingsconference-collections
Article
Free access

A distributed graphics system for large tiled displays

Published: 24 October 1999 Publication History

Abstract

Recent interest in large displays has led to renewed development of tiled displays, which are comprised of several individual displays arranged in an array and used as one large logical display. Stanford's “Interactive Mural” is an example of such a display, using an overlapping four by two array of projectors that back-project onto a diffuse screen to form a 6' by 2' display area with a resolution of over 60 dpi. Writing software to make effective use of the large display space is a challenge because normal window system interaction metaphors break down. One promising approach is to switch to immersive applications; another approach, the one we are investigating, is to emulate office, conference room or studio environments which use the space to display a collection of visual material to support group activities.
In this paper we describe a virtual graphics system that is designed to support multiple simultaneous rendering streams from both local and remote sites. The system abstracts the physical number of computers, graphics subsystems and projectors used to create the display. We provide performance measurements to show that the system scales well and thus supports a variety of different hardware configurations. The system is also interesting because it uses transparent “layers,” instead of windows, to manage the screen.

References

[1]
Data Explorer Viewset Description. http://www.spec.org/gpc/opc.static/dx.html.
[2]
Immersive Interactive System. http ://www.cs.princeton.edu/omnimedia/index.html.
[3]
Panoram Technologies' Integrator 3. http://www.panoramtech.com/integrator3.htm.
[4]
The OpenGL Performance Characterization Project. http://www.spec.org/gpc/opc.static/.
[5]
DEXON Systems Ltd. http://www.dexonsystems.com/jdxvir.html.
[6]
GLX Specification: OpenGL Graphics with the X Window System. http://toolbox.sgi.com/TasteOtDT/documents/OpenGL/.
[7]
PowerWall. http ://www.lcse.umn.edu/research/powerwall/powerwall.html.
[8]
Virtual Network Computing. http://www.uk.research.att.com/vnc/.
[9]
X11R6.4 Release Notes. http://www.x.org/r6.4doc/relnotes/relnotes.htm.
[10]
XmX. http://www.cs.brown.edu/software/xmx/.
[11]
E. Bier, M. Stone, K. Pier, W. Buxton, and T. DeRose. Toolglass and Magic Lenses: The See-Through Interface. In Computer Graphics (SIGGRAPH 93 Proceedings), 1993.
[12]
S.E. Chen. QuickTime VR i An Image-Based Approach to Virtual Environment Navigation. In Computer Graphics (SIGGRAPH 95 Proceedings), 1995.
[13]
C. Cruz-Neira, D. Sandin, and T. DeFanti. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. In Computer Graphics (SIGGRAPH 93 Proceedings), 1993.
[14]
M. Czernuszenko, D. Pape, D. Sandin, T. DeFanti, G. Dawe, and M. Brown. The ImmersaDesk and InfinityWall Projection-Based Virtual Reality Displays. In Computer Graphics, May 1997.
[15]
S. Elrod, R. Bruce, R. Gold, D. Goldberg, F. Halasz, W. Janssen, D. Lee, K. McCall, E. Pedersen, K. Pier, J. Tang, and B. Welch. Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations and Remote Collaboration. In Proceedings of the Conference on Computer Human Interaction (CHI), May 1992.
[16]
M. Kilgard. OpenGL Programming for the X Window System. Addison-Wesley, 1996.
[17]
J. Montrym, D. Baum, D. Dignam, and C. Migdal. InfiniteReality: A Real-Time Graphics System. In Computer Graphics (SIGGRAPH 97 Proceedings), 1997.
[18]
A. Nye, editor. X Protocol Reference Manual. O'Reilly & Associates, 1995.
[19]
R. Raskar, G. Welch, M. Cutts, A. Lake, L. Stesin, and H. Fuchs. The Office of the Future: A Unified Approach to Image-Based Modeling and Spatially Immersive Displays. In Computer Graphics (SIGGRAPH 98 Proceedings), 1998.
[20]
R. Raskar, G. Welch, and H. Fuchs. Seamless Projection Overlaps using Image Warping and Intensity Blending. In Proceedings of the Fourth International Conference on Virtual Systems and Multimedia, 1998.
[21]
S. Rebel. The GLTT Graphics Library. http://services.worldnet.netFrehel/gltt/gltt.html.
[22]
J. Rohlf and J. Helman. IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics. In Computer Graphics (SIGGRAPH 94 Proceedings), 1994.
[23]
D. Rosenthal. Inter-Client Communication Conventions Manual. Web version by Christophe Tronche: http://tronche.com/gui/x/icccm/.
[24]
R. Surati. Scalable Self-Calibrating Display Technology for Seamless Large-Scale Displays. PhD thesis, Massachusetts Institute of Technology, 1999.
[25]
A. Tannenbaum. Computer Networks. Prentice Hall, 1996.
[26]
J. Torborg and J. Kajiya. Talisman: Commodity Realtime 3D Graphics for the PC. In Computer Graphics (SIGGRAPH 96 Proceedings), 1996.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VIS '99: Proceedings of the conference on Visualization '99: celebrating ten years
October 1999
565 pages
ISBN:078035897X

Sponsors

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 24 October 1999

Check for updates

Qualifiers

  • Article

Conference

VIS99
Sponsor:
VIS99: IEEE Visualization'99
California, San Francisco, USA

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)32
  • Downloads (Last 6 weeks)9
Reflects downloads up to 06 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2016)SAGE2Future Generation Computer Systems10.1016/j.future.2015.05.01454:C(296-305)Online publication date: 1-Jan-2016
  • (2013)Special Section on Advanced DisplaysComputers and Graphics10.1016/j.cag.2013.10.00337:8(1012-1038)Online publication date: 1-Dec-2013
  • (2011)Gesture select:Proceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1978970(187-196)Online publication date: 7-May-2011
  • (2009)Scalable isosurface visualization of massive datasets on commodity off-the-shelf clustersJournal of Parallel and Distributed Computing10.1016/j.jpdc.2008.07.00669:1(39-53)Online publication date: 1-Jan-2009
  • (2007)Shadow Elimination and Blinding Light Suppression for Interactive Projected DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.100713:3(508-517)Online publication date: 1-May-2007
  • (2005)Comparison of input devices and displays for protein visualizationXRDS: Crossroads, The ACM Magazine for Students10.1145/1144375.114438012:2(5-5)Online publication date: 1-Dec-2005
  • (2005)Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypesProceedings of the ACM symposium on Virtual reality software and technology10.1145/1101616.1101663(231-234)Online publication date: 7-Nov-2005
  • (2005)Perceptual photometric seamlessness in projection-based tiled displaysACM Transactions on Graphics10.1145/1037957.103796424:1(118-139)Online publication date: 1-Jan-2005
  • (2005)D3DPRProceedings of the 10th Asia-Pacific conference on Advances in Computer Systems Architecture10.1007/11572961_44(540-550)Online publication date: 24-Oct-2005
  • (2004)High resolution scalable displaysProceedings of the 2004 Australasian symposium on Information Visualisation - Volume 3510.5555/1082101.1082119(151-156)Online publication date: 1-Jan-2004
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Get Access

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media