Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
article

Evaluating the effects of frame of reference on spatial collaboration using desktop collaborative virtual environments

Published: 01 June 2004 Publication History
  • Get Citation Alerts
  • Abstract

    Spatial collaboration is an everyday activity in which people work together to solve a spatial problem. For example, a group of people will often arrange furniture together or exchange directions with one another. Collaborative virtual environments using desktop PCs are particularly useful for spatial activities when the participants are distributed. This work investigates ways to enhance distributed, collaborative spatial activities. This paper explores how different frames of reference affect spatial collaboration. Specifically, it reports on an experiment that examines different combinations of exocentric and egocentric frames of reference with two users. Tasks involve manipulating an object, where one participant knows the objective (director) and the other performs the interactions (actor). It discusses the advantages and disadvantages of the different combinations for a spatial collaboration task. Findings from this study demonstrate that frames of reference affect collaboration in a variety of ways and simple exocentric-egocentric combinations do not always provide the most usable solution.

    References

    [1]
    Benford S, Reynard G, Greenhalgh C, Snowdon D, Bullock A (2000) A poetry performance in a collaborative virtual environment. IEEE Comp Graph Applic 20(3):66-75.
    [2]
    Churchill EF, Snowdon D (1998) Collaborative virtual environments: an introductory review of issues and systems. Virt Real: Res Develop App 3(1):3-15.
    [3]
    Dourish P, Bellotti V (1992) Awareness and coordination in shared workspaces. In: Proceedings of ACM Computer Supported Cooperative Work, 107-114.
    [4]
    Fraser M, Benford S, Hindmarsh J, Heath C (1999) Supporting awareness and interaction through collaborative virtual interfaces. In: Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, Asheville, NC, November 1999.
    [5]
    Gutwin C, Greenberg S (1998) Design for individuals, design for groups: tradeoffs between power and workspace awareness. In: Proceedings of Computer Supported Cooperative Work, 207- 216.
    [6]
    Gutwin C, Greenberg S (1999) The effects of workspace awareness support on the usability of real-time distributed groupware. ACM Trans Comput-Hum Interact 6(3):243-281.
    [7]
    Gutwin C, Greenberg S (2002) A descriptive framework of workspace awareness for real-time groupware. J Collab Comput 11(3-4):411-446.
    [8]
    Hindmarsh J, Fraser M, Heath C, Benford S, Greenhalgh C (2000) Object-focused interaction In collaborative virtual environments. ACM Trans Comput-Hum Interact 7(4):477-509.
    [9]
    Lau LMS, Curson J, Drew R, Drew PM, Leigh C (1999) Use of virtual science park resource rooms to support group work in a learning environment. In: Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work, Phoenix, AZ, November 1999.
    [10]
    Leigh J, Johnson AE (1996) Supporting transcontinental collaborative work in persistent virtual environments. IEEE Comput Graph App 16(4):47-51.
    [11]
    Leigh J, Johnson AE, DeFanti TA (1996) CALVIN: an Immersimedia design environment utilizing heterogeneous perspectives. In: Proceedings of the IEEE International Conference on Multimedia Computing and Systems, Hiroshima, Japan, June 1996.
    [12]
    Leigh J, Johnson AE, Vasilakis CA, DeFanti TA (1996) Multipleperspective collaborative design in persistent networked virtual environments. In: Proceedings of the IEEE Virtual Reality Annual International Symposium, Santa Clara, CA, 30 March- 3 April 1996.
    [13]
    Mastaglio TW, Williamson J (1995) User-centered development of a large-scale complex networked virtual environment. In: Proceedings of the Conference on Human Factors and Computing Systems, Denver, CO, May 1995.
    [14]
    Schafer WA, Bowman DA (2003) A comparison of traditional and fisheye radar view techniques for spatial collaboration. In: Proceedings of Graphics Interface, 39-46.
    [15]
    Stefik M, Bobrow DG, Foster G, Lanning S, Tatar D (1987) WYSIWIS revised: early experiences with multiuser interfaces. ACM Trans Off Info Sys 5(2):147-167.
    [16]
    Stoakley R, Conway MJ, Pausch R (1995) Virtual reality on a WIM: interactive worlds in miniature. In: Proceedings of Human Factors and Computer Systems, 265-272.
    [17]
    Wickens CD, Prevett TT (1995) Exploring the dimensions of egocentricity in aircraft navigation displays. J Exper Psych Appl 1(2):110-135.
    [18]
    Wickens CD (1999) Frames of reference for navigation. In: Gopher D, Koriat A (eds) Attention and performance XVII, MIT Press, Cambridge, MA.
    [19]
    Yang H (2002) Multiple perspectives for collaborative navigation in CVE. In: Extended abstracts for the ACM Conference on Human Factors in Computer Systems, Springer, Berlin Heidelberg New York.
    [20]
    Yang H, Olson GM (2002) Exploring collaborative navigation: the effect of perspectives on group performance. In: Proceedings of the 4th International Conference on Collaborative Virtual Environments, Bonn, Germany, 30 September-2 October 2002.

    Cited By

    View all
    • (2023)Iterative Design of an Immersive Analytics Environment Based on Frame of ReferenceVirtual, Augmented and Mixed Reality10.1007/978-3-031-35634-6_7(86-100)Online publication date: 23-Jul-2023
    • (2011)Integrating semantic directional relationships into virtual environmentsProceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality10.5555/2386082.2386095(67-74)Online publication date: 20-Sep-2011
    • (2009)Effects of perspective elevation and environmental geometry on representation of a virtual room spaceVirtual Reality10.5555/3227226.322743013:1(27-35)Online publication date: 1-Mar-2009
    • Show More Cited By

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image Virtual Reality
    Virtual Reality  Volume 7, Issue 3-4
    June 2004
    93 pages
    ISSN:1359-4338
    EISSN:1434-9957
    Issue’s Table of Contents

    Publisher

    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 01 June 2004

    Author Tags

    1. Awareness
    2. Collaborative virtual environment (CVE)
    3. Multiple perspectives

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 10 Aug 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Iterative Design of an Immersive Analytics Environment Based on Frame of ReferenceVirtual, Augmented and Mixed Reality10.1007/978-3-031-35634-6_7(86-100)Online publication date: 23-Jul-2023
    • (2011)Integrating semantic directional relationships into virtual environmentsProceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality10.5555/2386082.2386095(67-74)Online publication date: 20-Sep-2011
    • (2009)Effects of perspective elevation and environmental geometry on representation of a virtual room spaceVirtual Reality10.5555/3227226.322743013:1(27-35)Online publication date: 1-Mar-2009
    • (2009)Comparison of techniques for mixed-space collaborative navigationProceedings of the Tenth Australasian Conference on User Interfaces - Volume 9310.5555/1862703.1862711(61-70)Online publication date: 1-Jan-2009
    • (2009)On scaling strategies for the full-body postural control of virtual mannequinsInteracting with Computers10.1016/j.intcom.2008.10.00221:1-2(11-25)Online publication date: 1-Jan-2009
    • (2008)Efficiency of techniques for mixed-space collaborative navigationProceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2008.4637356(181-182)Online publication date: 15-Sep-2008
    • (2007)Designing viewpoint awareness for 3D collaborative virtual environment focused on real-time manipulation of multiple shared objectsProceedings of the 2nd international conference on Virtual reality10.5555/1770090.1770108(147-156)Online publication date: 22-Jul-2007
    • (2005)Integrating 2D and 3D views for spatial collaborationProceedings of the 2005 ACM International Conference on Supporting Group Work10.1145/1099203.1099210(41-50)Online publication date: 6-Nov-2005
    • (2005)Evaluation of Mixed-Space CollaborationProceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2005.30(90-99)Online publication date: 5-Oct-2005

    View Options

    View options

    Get Access

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media