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Matching games and algorithms for general video game playing

Published: 08 October 2016 Publication History

Abstract

This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the different games. Finally, the game features are matched with AI agents, based on performance, in order to demonstrate a plausible case for algorithm portfolios as a general video game playing technique.

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Cited By

View all
  • (2021)Adaptive General Search Framework for Games and Beyond2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619115(1-8)Online publication date: 17-Aug-2021
  • (2020)Automatic Critical Mechanic Discovery Using Playtraces in Video GamesProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402955(1-9)Online publication date: 15-Sep-2020
  • (2020)Mech-Elites: Illuminating the Mechanic Space of GVG-AIProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402954(1-10)Online publication date: 15-Sep-2020

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cover image Guide Proceedings
AIIDE'16: Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
October 2016
255 pages
ISBN:978-1-57735-772-8

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  • Association for the Advancement of Artificial Intelligence

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AAAI Press

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Published: 08 October 2016

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Cited By

View all
  • (2021)Adaptive General Search Framework for Games and Beyond2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619115(1-8)Online publication date: 17-Aug-2021
  • (2020)Automatic Critical Mechanic Discovery Using Playtraces in Video GamesProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402955(1-9)Online publication date: 15-Sep-2020
  • (2020)Mech-Elites: Illuminating the Mechanic Space of GVG-AIProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402954(1-10)Online publication date: 15-Sep-2020

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