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Article

Acquisition and rendering of transparent and refractive objects

Published: 26 July 2002 Publication History

Abstract

This paper introduces a new image-based approach to capturing and modeling highly specular, transparent, or translucent objects. We have built a system for automatically acquiring high quality graphical models of objects that are extremely difficult to scan with traditional 3D scanners. The system consists of turntables, a set of cameras and lights, and monitors to project colored backdrops. We use multi-background matting techniques to acquire alpha and environment mattes of the object from multiple viewpoints. Using the alpha mattes we reconstruct an approximate 3D shape of the object. We use the environment mattes to compute a high-resolution surface reflectance field. We also acquire a low-resolution surface reflectance field using the overhead array of lights. Both surface reflectance fields are used to relight the objects and to place them into arbitrary environments. Our system is the first to acquire and render transparent and translucent 3D objects, such as a glass of beer, from arbitrary viewpoints under novel illumination.

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cover image ACM Other conferences
EGRW '02: Proceedings of the 13th Eurographics workshop on Rendering
July 2002
336 pages
ISBN:1581135343

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  • EUROGRAPHICS: The European Association for Computer Graphics

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Eurographics Association

Goslar, Germany

Publication History

Published: 26 July 2002

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EGRW02: Eurographics Workshop on Rendering
June 26 - 28, 2002
Pisa, Italy

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  • (2022)Sampling Neural Radiance Fields for Refractive ObjectsSIGGRAPH Asia 2022 Technical Communications10.1145/3550340.3564234(1-4)Online publication date: 6-Dec-2022
  • (2015)Advances in geometry and reflectance acquisition (course notes)SIGGRAPH Asia 2015 Courses10.1145/2818143.2818165(1-71)Online publication date: 2-Nov-2015
  • (2011)Matting and compositing of transparent and refractive objectsACM Transactions on Graphics10.1145/1899404.189940630:1(1-13)Online publication date: 2-Feb-2011
  • (2010)Optical computing for fast light transport analysisACM Transactions on Graphics10.1145/1882261.186616529:6(1-12)Online publication date: 15-Dec-2010
  • (2010)Optical computing for fast light transport analysisACM SIGGRAPH Asia 2010 papers10.1145/1866158.1866165(1-12)Online publication date: 15-Dec-2010
  • (2007)Dense 3D reconstruction of specular and transparent objects using stereo cameras and phase-shift methodProceedings of the 8th Asian conference on Computer vision - Volume Part II10.5555/1775728.1775796(570-579)Online publication date: 18-Nov-2007
  • (2007)A framework for precomputed and captured light transportACM Transactions on Graphics10.1145/1289603.128960426:4(13-es)Online publication date: 1-Oct-2007
  • (2006)Relighting human locomotion with flowed reflectance fieldsProceedings of the 17th Eurographics conference on Rendering Techniques10.5555/2383894.2383917(183-194)Online publication date: 26-Jun-2006
  • (2006)Tomographic reconstruction of transparent objectsProceedings of the 17th Eurographics conference on Rendering Techniques10.5555/2383894.2383902(51-60)Online publication date: 26-Jun-2006
  • (2006)View-dependent precomputed light transport using nonlinear Gaussian function approximationsProceedings of the 2006 symposium on Interactive 3D graphics and games10.1145/1111411.1111413(7-14)Online publication date: 14-Mar-2006
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