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Feedback is... late: measuring multimodal delays in mobile device touchscreen interaction

Published: 08 November 2010 Publication History

Abstract

Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the timing of feedback in the different modalities may have unintended effects on users. This paper introduces an easy to implement multimodal latency measurement tool for touchscreen interaction. It uses off-the-shelf components and free software and is capable of measuring latencies accurately between different interaction events in different modalities. The tool uses a high-speed camera, a mirror, a microphone and an accelerometer to measure the touch, visual, audio and tactile feedback events that occur in touchscreen interaction. The microphone and the accelerometer are both interfaced with a standard PC soundcard that makes the measurement and analysis simple. The latencies are obtained by hand and eye using a slow-motion video player and an audio editor. To validate the tool, we measured four commercial mobile phones. Our results show that there are significant differences in latencies, not only between the devices, but also between different applications and modalities within one device. In this paper the focus is on mobile touchscreen devices, but with minor modifications our tool could be also used in other domains.

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cover image ACM Conferences
ICMI-MLMI '10: International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
November 2010
311 pages
ISBN:9781450304146
DOI:10.1145/1891903
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 November 2010

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Author Tags

  1. audio feedback
  2. latency
  3. measurement
  4. tactile feedback
  5. touchscreen
  6. visual feedback

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ICMI-MLMI '10 Paper Acceptance Rate 41 of 100 submissions, 41%;
Overall Acceptance Rate 453 of 1,080 submissions, 42%

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  • (2023)Small Latency Variations Do Not Affect Player Performance in First-Person ShootersProceedings of the ACM on Human-Computer Interaction10.1145/36110277:CHI PLAY(197-216)Online publication date: 4-Oct-2023
  • (2023)Measuring the Latency of Graphics Frameworks on X11-Based SystemsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585779(1-7)Online publication date: 19-Apr-2023
  • (2022)Don't Break my Flow: Effects of Switching Latency in Shooting Video GamesProceedings of the ACM on Human-Computer Interaction10.1145/35494926:CHI PLAY(1-20)Online publication date: 31-Oct-2022
  • (2022)Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory LatencyExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558333(24-30)Online publication date: 2-Nov-2022
  • (2022)TriboTouch: Micro-Patterned Surfaces for Low Latency TouchscreensProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502069(1-13)Online publication date: 29-Apr-2022
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  • (2018)MoBench: A Software Tool for Measuring Smoothness of Mobile Browsers2018 International Symposium on Computer, Consumer and Control (IS3C)10.1109/IS3C.2018.00014(18-21)Online publication date: Dec-2018
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