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technical-note

Peripheral interaction: shaping the research and design space

Published: 26 April 2014 Publication History

Abstract

In everyday life, we are able to perform various activities simultaneously without consciously paying attention to them. For example, we can easily read a newspaper while drinking coffee. This latter activity takes place in our background or periphery of attention. Contrarily, interactions with computing technology usually require focused attention. With interactive technologies becoming increasingly present in the everyday environment, it is essential to explore how these technologies could be developed such that people can interact with them both in the focus and in the periphery of attention. This upcoming field of Peripheral Interaction aims to fluently embed interactive technology into everyday life. This workshop brings together researchers and practitioners from different disciplines to share research and design work and to further shape the field of Peripheral Interaction.

References

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Edge, D. and Blackwell, A. F. Peripheral tangible interaction by analytic design. In Proc. TEI 2009, ACM Press (2009), 69--76.
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Hausen, D., Bakker, S., Hoven, E. van den, Butz, A., and Eggen, B. In Proc. INTERACT 2013 workshop on Peripheral Interaction: Embedding HCI in Everyday Life. www.peripheralinteraction.com (2013).
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Cited By

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  • (2023)Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and SensingProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596022(904-916)Online publication date: 10-Jul-2023
  • (2020)Lookie Here! Designing Directional User Indicators across Displays in Conditional Driving AutomationSAE Technical Paper Series10.4271/2020-01-1201Online publication date: 14-Apr-2020
  • (2018)SpiderWalkProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917742:1(1-30)Online publication date: 26-Mar-2018
  • Show More Cited By

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  1. Peripheral interaction: shaping the research and design space

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 26 April 2014

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    Author Tags

    1. ambient information
    2. calm technology
    3. human attention
    4. interaction design
    5. peripheral interaction
    6. trained routines

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    • Technical-note

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    CHI '14
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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2023)Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and SensingProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596022(904-916)Online publication date: 10-Jul-2023
    • (2020)Lookie Here! Designing Directional User Indicators across Displays in Conditional Driving AutomationSAE Technical Paper Series10.4271/2020-01-1201Online publication date: 14-Apr-2020
    • (2018)SpiderWalkProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917742:1(1-30)Online publication date: 26-Mar-2018
    • (2018)The Body as Starting PointExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3170638(1-7)Online publication date: 20-Apr-2018
    • (2017)Probing calmness in applications using a calm display prototypeProceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers10.1145/3123024.3124564(965-969)Online publication date: 11-Sep-2017
    • (2017)Calm displaysProceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers10.1145/3123024.3123198(355-359)Online publication date: 11-Sep-2017
    • (2016)Evaluation of detection and discrimination ability of peripheral vision on notification information based on large displaysDisplays10.1016/j.displa.2015.12.00241(50-60)Online publication date: Jan-2016
    • (2015)Active officeProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2841223(433-438)Online publication date: 30-Nov-2015
    • (2015)Formative studies of SAL, simple situated ambient loggersAdjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers10.1145/2800835.2800952(1009-1014)Online publication date: 7-Sep-2015
    • (2015)Faceless Interaction—A Conceptual Examination of the Notion of InterfaceHuman-Computer Interaction10.1080/07370024.2014.94431330:6(507-539)Online publication date: 1-Nov-2015

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