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Enabling multimodal communications for enhancing the ability of learning for the visually impaired

Published: 02 November 2006 Publication History

Abstract

Students who are blind are typically one to three years behind their seeing counterparts in mathematics and science. We posit that a key reason for this resides in the inability of such students to access multimodal embodied communicative behavior of mathematics instructors. This impedes the ability of blind students and their teachers to maintain situated communication. In this paper, we set forth the relevant phenomenological analyses to support this claim. We show that mathematical communication and instruction are inherent embodied; that the blind are able to conceptualize visuo-spatial information; and argue that uptake of embodied behavior is critical to receiving relevant mathematical information. Based on this analysis, we advance an approach to provide students who are blind with awareness of their teachers' deictic gestural activity via a set of haptic output devices. We lay forth a set of open research question that researcher in multimodal interfaces may address.

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Cited By

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  • (2019)Haptic Glove Technology: Skill Development through Video Game PlayJournal of Visual Impairment & Blindness10.1177/0145482X1010401103104:11(688-699)Online publication date: 7-Jan-2019
  • (2010)Fun to develop embodied skillProceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments10.1145/1839294.1839313(1-8)Online publication date: 23-Jun-2010
  • (2008)A multimodal communication with a haptic gloveProceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments10.1145/1389586.1389630(1-8)Online publication date: 16-Jul-2008

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  1. Enabling multimodal communications for enhancing the ability of learning for the visually impaired

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    cover image ACM Conferences
    ICMI '06: Proceedings of the 8th international conference on Multimodal interfaces
    November 2006
    404 pages
    ISBN:159593541X
    DOI:10.1145/1180995
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 02 November 2006

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    Author Tags

    1. awareness
    2. catchment
    3. embodied awareness
    4. embodied deictic activity
    5. embodiment
    6. gestures
    7. growth point
    8. mediating technology
    9. multimodal
    10. multimodal interfaces
    11. situated discourse
    12. spatio-temporal cues

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    Cited By

    View all
    • (2019)Haptic Glove Technology: Skill Development through Video Game PlayJournal of Visual Impairment & Blindness10.1177/0145482X1010401103104:11(688-699)Online publication date: 7-Jan-2019
    • (2010)Fun to develop embodied skillProceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments10.1145/1839294.1839313(1-8)Online publication date: 23-Jun-2010
    • (2008)A multimodal communication with a haptic gloveProceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments10.1145/1389586.1389630(1-8)Online publication date: 16-Jul-2008

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