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Subtle gaze direction

Published: 08 September 2009 Publication History

Abstract

This article presents a novel technique that combines eye-tracking with subtle image-space modulation to direct a viewer's gaze about a digital image. We call this paradigm subtle gaze direction. Subtle gaze direction exploits the fact that our peripheral vision has very poor acuity compared to our foveal vision. By presenting brief, subtle modulations to the peripheral regions of the field of view, the technique presented here draws the viewer's foveal vision to the modulated region. Additionally, by monitoring saccadic velocity and exploiting the visual phenomenon of saccadic masking, modulation is automatically terminated before the viewer's foveal vision enters the modulated region. Hence, the viewer is never actually allowed to scrutinize the stimuli that attracted her gaze. This new subtle gaze directing technique has potential application in many areas including large scale display systems, perceptually adaptive rendering, and complex visual search tasks.

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 28, Issue 4
August 2009
116 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1559755
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 08 September 2009
Accepted: 01 June 2009
Revised: 01 June 2008
Received: 01 July 2007
Published in TOG Volume 28, Issue 4

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Author Tags

  1. Luminance
  2. eye-tracking
  3. image-based
  4. modulation
  5. visual acuity
  6. warm-cool

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  • (2024)Effective Assistance for Iterative Visual Search Tasks by Using Gaze-Based Visual Cognition Estimation視認推定に基づく注視誘導対象の切替による視覚探索タスクの支援Journal of Japan Society for Fuzzy Theory and Intelligent Informatics10.3156/jsoft.36.2_62336:2(623-630)Online publication date: 15-May-2024
  • (2024)HiveFive360: Extending the VR Gaze Guidance Technique HiveFive to Highlight Out-Of-FOV TargetsProceedings of Mensch und Computer 202410.1145/3670653.3670662(11-20)Online publication date: 1-Sep-2024
  • (2024)Peripheral Stimuli Without Explanation Can Improve Steering Maneuvers of Human Drivers in Degraded Visual ConditionsProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675711(239-247)Online publication date: 22-Sep-2024
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  • (2024)Flicker Augmentations: Rapid Brightness Modulation for Real-World Visual Guidance using Augmented RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642085(1-19)Online publication date: 11-May-2024
  • (2024)Cross-Reality Attention Guidance on the Light Field Display2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00201(809-810)Online publication date: 16-Mar-2024
  • (2024)Deceptive Patterns and Perceptual Risks in an Eye-Tracked Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00068(341-344)Online publication date: 16-Mar-2024
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