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FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts

Published: 04 June 2016 Publication History

Abstract

FusePrint is a Stereolithography-based 2.5D rapid prototyping technique that allows high-precision fabrication without high-end modeling tools, enabling the mixing of everyday physical artifacts and liquid conductive gels with photo-reactive resin during the printing process, facilitating the creation of 2.5D objects that perfectly fit the existing objects. Based on our polynomial model on 2.5D resin printing, we developed the design interface of FusePrint, which allows users to design the printed shapes using physical objects as references, generates projection patterns, and notifies users when to place the objects in the resin during the printing process. Our workshops suggested that FusePrint is easy to learn and use, provides a greater level of interactivity, and could be useful for a wide range of applications domains including: mechanical fabrication, wearable accessory, toys, interactive systems, etc.

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    cover image ACM Conferences
    DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    June 2016
    1374 pages
    ISBN:9781450340311
    DOI:10.1145/2901790
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 04 June 2016

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    Author Tags

    1. 2.5D printing
    2. 3D printing
    3. DIY
    4. everyday artifacts
    5. fabrication
    6. fuseprint
    7. stereolithography

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    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

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    DIS '16 Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

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    • (2024)Demonstrating PopCore: Personal Fabrication of 3D Foamcore Models for Professional High-Quality Applications in Design and ArchitectureAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686761(1-5)Online publication date: 13-Oct-2024
    • (2024)PopCore: Personal Fabrication of 3D Foamcore Models for Professional High-Quality Applications in Design and ArchitectureProceedings of the 9th ACM Symposium on Computational Fabrication10.1145/3639473.3665787(1-14)Online publication date: 7-Jul-2024
    • (2024)DisplayFab: The State of the Art and a Roadmap in the Personal Fabrication of Free-Form Displays Using Active Materials and Additive Manufacturing.Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642708(1-24)Online publication date: 11-May-2024
    • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
    • (2023)BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed RealityProceedings of the ACM on Human-Computer Interaction10.1145/36264657:ISS(64-92)Online publication date: 1-Nov-2023
    • (2023)Thermoplastic Kilnforms: Extending Glass Kilnforming Techniques to Thermoplastic Materials using Ontology-Driven DesignProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596027(263-281)Online publication date: 10-Jul-2023
    • (2022)ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517682(1-12)Online publication date: 29-Apr-2022
    • (2021)The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly SimpleIEEE Pervasive Computing10.1109/MPRV.2020.302965020:1(19-27)Online publication date: 1-Jan-2021
    • (2020)CodeRhythmCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3395895(105-110)Online publication date: 6-Jul-2020
    • (2020)ExpandFabProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374949(153-164)Online publication date: 9-Feb-2020
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