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Importance Sampling of Many Lights with Adaptive Tree Splitting

Published: 24 August 2018 Publication History

Abstract

We present a technique to importance sample large collections of lights (including mesh lights as collections of small emitters) in the context of Monte-Carlo path tracing. A bounding volume hierarchy over all emitters is traversed at each shading point using a single random number in a way that importance samples their predicted contribution. The tree aggregates energy, spatial and orientation information from the emitters to enable accurate prediction of the effect of a cluster of lights on any given shading point. We further improve the performance of the algorithm by forcing splitting until the importance of a cluster is sufficiently representative of its contents.

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    cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
    Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 1, Issue 2
    August 2018
    223 pages
    EISSN:2577-6193
    DOI:10.1145/3273023
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 24 August 2018
    Published in PACMCGIT Volume 1, Issue 2

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    Author Tags

    1. illumination
    2. many lights
    3. ray tracing

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    • (2024)Filtering After Shading With Stochastic Texture FilteringProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36512937:1(1-20)Online publication date: 13-May-2024
    • (2024)Online Neural Path Guiding with Normalized Anisotropic Spherical GaussiansACM Transactions on Graphics10.1145/364931043:3(1-18)Online publication date: 9-Apr-2024
    • (2024)A Resampled Tree for Many Lights RenderingACM SIGGRAPH 2024 Talks10.1145/3641233.3664352(1-2)Online publication date: 18-Jul-2024
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    • (2021)Learning to cluster for rendering with many lightsACM Transactions on Graphics10.1145/3478513.348056140:6(1-10)Online publication date: 10-Dec-2021
    • (2020)Generalized Light PortalsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34061763:2(1-19)Online publication date: 26-Aug-2020
    • (2020)Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lightingACM Transactions on Graphics10.1145/3386569.339248139:4(148:1-148:17)Online publication date: 12-Aug-2020
    • (2020)Real-Time Stochastic LightcutsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33845433:1(1-18)Online publication date: 4-May-2020
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