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Evaluating the Influence of Mulsemedia Content in Reading

Published: 16 October 2018 Publication History

Abstract

Augmented e-books provide the reader with a better quality of experience (QoE) by enriching the e-books with multimedia content and interactive elements. In the multimedia field, an improve in QoE has been performed by the use of sensory effects, creating the so-called mulsemedia applications. In this paper, it is considered that e-books augmented with mulsemedia content influence the reader perception of the history environment, besides improving its QoE. It is presented a mulsemedia setup with light, wind and audio effects, which are synchronized with a written history. Among other discoveries, the collected data suggest that such elements have a more significant influence on the reader when the environment description tend to be vague, whereas in scenes whose details are precisely described this influence is rather minored.

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Cited By

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  • (2021)Using Multisensory Content to Impact the Quality of Experience of Reading Digital BooksACM Transactions on Multimedia Computing, Communications, and Applications10.1145/345867617:4(1-18)Online publication date: 12-Nov-2021
  • (2021)Multisensorial Audiobooks: Improving Accessibility with WCAG Standard2021 XVI Latin American Conference on Learning Technologies (LACLO)10.1109/LACLO54177.2021.00089(502-505)Online publication date: Oct-2021
  • (2020)Multisensorial Audiobooks2020 XV Conferencia Latinoamericana de Tecnologias de Aprendizaje (LACLO)10.1109/LACLO50806.2020.9381171(1-6)Online publication date: 19-Oct-2020
  • Show More Cited By

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cover image ACM Other conferences
WebMedia '18: Proceedings of the 24th Brazilian Symposium on Multimedia and the Web
October 2018
437 pages
ISBN:9781450358675
DOI:10.1145/3243082
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 October 2018

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Author Tags

  1. Mulsemedia
  2. Multisensorial books
  3. Multisensory Content
  4. Reading
  5. Sensory Effects

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  • Short-paper
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  • Refereed limited

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WebMedia '18
WebMedia '18: Brazilian Symposium on Multimedia and the Web
October 16 - 19, 2018
BA, Salvador, Brazil

Acceptance Rates

WebMedia '18 Paper Acceptance Rate 37 of 111 submissions, 33%;
Overall Acceptance Rate 270 of 873 submissions, 31%

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Cited By

View all
  • (2021)Using Multisensory Content to Impact the Quality of Experience of Reading Digital BooksACM Transactions on Multimedia Computing, Communications, and Applications10.1145/345867617:4(1-18)Online publication date: 12-Nov-2021
  • (2021)Multisensorial Audiobooks: Improving Accessibility with WCAG Standard2021 XVI Latin American Conference on Learning Technologies (LACLO)10.1109/LACLO54177.2021.00089(502-505)Online publication date: Oct-2021
  • (2020)Multisensorial Audiobooks2020 XV Conferencia Latinoamericana de Tecnologias de Aprendizaje (LACLO)10.1109/LACLO50806.2020.9381171(1-6)Online publication date: 19-Oct-2020
  • (2020)Automatic XML creation for Multisensorial Books2020 XV Conferencia Latinoamericana de Tecnologias de Aprendizaje (LACLO)10.1109/LACLO50806.2020.9381139(1-6)Online publication date: 19-Oct-2020
  • (2019)Adding temporal semantic to textual media objects with eye tracking technologyProceedings of the 25th Brazillian Symposium on Multimedia and the Web10.1145/3323503.3360636(217-220)Online publication date: 29-Oct-2019

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