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Effectiveness of facial animated avatar and voice transformer in elearning programming course

Published: 28 July 2019 Publication History

Abstract

The advancement in technology brought about the introduction of eLearning to educational institutes. By supplementing traditional courses with eLearning materials, instructors are able to introduce new learning methods without completely deviating from standard education programs [Basogain et al. 2017]. Some of the most popular forms of E-Learning include online courses [Aparicio and Bacao 2013], [Goyal 2012], video clips of lectures, and gamification of courses and materials [Plessis 2017]. This paper introduces and evaluates the performance of eLearning videos featuring anime styled avatars (a.k.a VTuber) speaking in vocoder transformed audios and how they compare with the traditional lecturer videos.

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References

[1]
Manuela Aparicio and Fernando Bacao. 2013. e-Learning Concept Trends. In Proceedings of the 2013 International Conference on Information Systems and Design of Communication (ISDOC '13). ACM, New York, NY, USA, 81--86.
[2]
Xabier Basogain, Miguel Ángel Olabe, and Juan Carlos Olabe. 2017. Transition to a Modern Education System Through e-Learning. In Proceedings of the 2017 International Conference on Education and E-Learning (ICEEL 2017). ACM, New York, NY, USA, 41--46.
[3]
Sumit Goyal. 2012. E-Learning: Future of Education. Journal of Education and Learning (EduLearn) 6 (09 2012), 239.
[4]
Ilona Du Plessis. 2017. The Effectiveness of Gamification as an E-Learning Strategy (IJMAS). IRAJ, 24--26.

Cited By

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  • (2024)Creative Precarity in Motion: Revealing the Hidden Labor Behind Animating Virtual CharactersProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661545(3471-3484)Online publication date: 1-Jul-2024
  • (2024)Impact of using virtual avatars in educational videos on user experienceScientific Reports10.1038/s41598-024-56716-914:1Online publication date: 19-Mar-2024
  • (2024)Effectiveness of Digital Avatars in Student Engagement and LearningHuman Interface and the Management of Information10.1007/978-3-031-60125-5_4(44-58)Online publication date: 29-Jun-2024
  • Show More Cited By

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  1. Effectiveness of facial animated avatar and voice transformer in elearning programming course

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    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Posters
    July 2019
    148 pages
    ISBN:9781450363143
    DOI:10.1145/3306214
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 28 July 2019

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    Author Tags

    1. VR
    2. avatar
    3. elearning
    4. user experience
    5. voice transform
    6. vtuber

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    View all
    • (2024)Creative Precarity in Motion: Revealing the Hidden Labor Behind Animating Virtual CharactersProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661545(3471-3484)Online publication date: 1-Jul-2024
    • (2024)Impact of using virtual avatars in educational videos on user experienceScientific Reports10.1038/s41598-024-56716-914:1Online publication date: 19-Mar-2024
    • (2024)Effectiveness of Digital Avatars in Student Engagement and LearningHuman Interface and the Management of Information10.1007/978-3-031-60125-5_4(44-58)Online publication date: 29-Jun-2024
    • (2023)Good night versus goodbye? Comparing the mourning remarks of virtual and human uploaders through a data-mining approachNew Media & Society10.1177/14614448231212822Online publication date: 2-Dec-2023
    • (2022)VTuber concept review: The new frontier of virtual entertainmentProceedings of the 24th Symposium on Virtual and Augmented Reality10.1145/3604479.3604523(83-96)Online publication date: 24-Oct-2022

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