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"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player

Published: 31 October 2022 Publication History

Abstract

Understanding players' mental models are crucial for game designers who wish to successfully integrate player-AI interactions into their game. However, game designers face the difficult challenge of anticipating how players model these AI agents during gameplay and how they may change their mental models with experience. In this work, we conduct a qualitative study to examine how a pair of players develop mental models of an adversarial AI player during gameplay in the multiplayer drawing game iNNk. We conducted ten gameplay sessions in which two players (n = 20, 10 pairs) worked together to defeat an AI player. As a result of our analysis, we uncovered two dominant dimensions that describe players' mental model development (i.e., focus and style). The first dimension describes the focus of development which refers to what players pay attention to for the development of their mental model (i.e., top-down vs. bottom-up focus). The second dimension describes the differences in the style of development, which refers to how players integrate new information into their mental model (i.e., systematic vs. reactive style). In our preliminary framework, we further note how players process a change when a discrepancy occurs, which we observed occur through comparisons (i.e., compare to other systems, compare to gameplay, compare to self). We offer these results as a preliminary framework for player mental model development to help game designers anticipate how different players may model adversarial AI players during gameplay.

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  1. "I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CHI PLAY
    CHI PLAY
    October 2022
    986 pages
    EISSN:2573-0142
    DOI:10.1145/3570219
    Issue’s Table of Contents
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    Published: 31 October 2022
    Published in PACMHCI Volume 6, Issue CHI PLAY

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    Author Tags

    1. game design
    2. human-AI interaction
    3. mental models
    4. user experience

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    • National Science Foundation (NSF)
    • Novo Nordisk Foundation Grant

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    • (2024)Machine Learning Processes As Sources of Ambiguity: Insights from AI ArtProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642855(1-14)Online publication date: 11-May-2024
    • (2023)Automation Confusion: A Grounded Theory of Non-Gamers’ Confusion in Partially Automated Action GamesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581116(1-19)Online publication date: 19-Apr-2023
    • (2023)From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive StoryInteractive Storytelling10.1007/978-3-031-47655-6_24(395-409)Online publication date: 11-Nov-2023

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