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10.1007/978-3-031-22298-6guideproceedingsBook PagePublication PagesConference Proceedingsacm-pubtype
Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings
2022 Proceeding
Publisher:
  • Springer-Verlag
  • Berlin, Heidelberg
Conference:
International Conference on Interactive Digital StorytellingSanta Cruz, CA, USA4 December 2022
ISBN:
978-3-031-22297-9
Published:
04 December 2022

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Abstract

No abstract available.

front-matter
Front Matter
Pages i–xix
back-matter
Back Matter
Article
Front Matter
Page 1
Article
Using Storytelling to Teach Children Biodiversity
Abstract

This paper is about improving children’s learning of biodiversity and preservation of the environment through interactive storytelling and gaming. We conducted a user study with a between-subjects design with eighty-three children aged 6 to 10 ...

Article
Button Portraits: Embodying Queer History with Interactive Wearable Artifacts
Abstract

Button Portraits is a tangible narrative (TN) that represents queer history using artifacts from the Gender and Sexuality Collections at Georgia State University. The experience tells the stories of queer activists who influenced and produced ...

Article
Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency
Abstract

Digital storytelling has been established as an effective approach for promoting visitor engagement in cultural heritage contexts. Interactive digital storytelling is however not as prevalent in this field. In this work we attempt to gain insight ...

Article
Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections
Abstract

In this paper, we describe the design of an interactive cartographic storytelling platform for the 1906 Atlanta Race Massacre, a horrific incident that had a profound impact on the civil and human rights movement in the United States. This four-...

Article
Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design
Abstract

Carambola is a text-based strategy game that operationalizes the Theory of Basic Values (TBV) to model the motivations of its non-player characters (NPC) and the dilemmas it presents to players. The player takes on the role of the Emperor of a ...

Article
A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument
Abstract

We present a demonstration of Loose Ends, a mixed-initiative creative interface for playful storytelling that assists players in managing plot threads to achieve storytelling goals related to high-level story structure. From a design perspective, ...

Article
Front Matter
Page 99
Article
Teaching Literary Interactive Digital Narratives in Secondary Education: A French Study
Abstract

As part of a collaborative research project carried out in the Nice Academy (France) with a group of seven teachers in literature classes, the article aims to describe the various aspects and specificities of the teaching of literary interactive ...

Article
Open Access
Communication Features Facilitating Appreciation of Cultural Heritage Values for IDN
Abstract

Cultural heritage values are defined as a set of characteristics perceived in heritage by certain individuals or groups. Cultural heritage values highlight the motivations for the conservation of heritage properties by national and international ...

Article
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content
Abstract

Digital Storytelling can exploit numerous technologies and sources of information to support the creation, refinement and enhancement of a narrative. Research on text editing tools has created novel interactions that support authors in different ...

Article
Planner Systems for Historical Justice? A Case Study of a People’s History of Lebanon
Abstract

This paper examines We Are History: A People’s History of Lebanon as a case study for pursuing historical justice in post-war contexts. The planner not only satisfies three existing desires—co-creation, polyvocality, and pushing against a singular ...

Article
Embodied Locative Storytelling of African American Histories
Abstract

This project examines the value of custom-built wearable interfaces for historic reenactment. It uses new media to explore mourning culture, African American identity, and female-led gender roles within the context of Oakland Cemetery, a historic ...

Article
Towards a Decolonial Framework for IDN
Abstract

This paper discusses the application of decolonial thinking to Interactive Digital Narrative (IDN) with the goal of creating a decolonial framework. We provide motivation for this endeavor, and report on a workshop we conducted called Time for ...

Article
Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites
Abstract

We have been habituated to a type of story about Black American experience, and this habituation – the idea that we know a story before we encounter it – can influence how we embark on creating digital narratives for Black cultural and historic ...

Article
Front Matter
Page 215
Article
Dramatic Situations for Emergent Narrative System Authorship
Abstract

When designing and developing an emergent narrative system, one finds themselves in the difficult situation of working with low-level mechanisms while aspiring for high-level, longer-term emergent outcomes. To make things worse, the desired output ...

Article
“It’s Fun not to Know”: The Role of Uncertainty in Text-Based Online Collaborative Storytelling
Abstract

Computer-mediated communication platforms provide new ways for people to tell stories together, while at the same time introducing new challenges. In this paper we explore how people coordinate process, content, and direction during text-based ...

Article
What Inspires Retellings - A Study of the Game Genshin Impact
Abstract

This paper presents a study of retellings about Genshin Impact, exploring how the game’s narrative design inspires players to create fiction and art based on the game’s universe. A questionnaire sent to players rendered 1606 replies. Based on the ...

Article
Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study
Abstract

Immersive augmented reality (AR) is an exciting medium for locative narrative. Immersive AR experiences are largely custom-made and site-specific, however: we lack generic tools that help authors consider interactions between physical layout, ...

Article
Select the Unexpected: A Statistical Heuristic for Story Sifting
Abstract

Story sifting techniques, which aim to excavate potentially compelling microstories from vast chronicles of storyworld events, present a promising solution to the challenges of interactive emergent narrative. However, current sifting techniques (...

Article
An Investigation on the Usability of Socio-cultural Features for the Authoring Support During the Development of Interactive Discourse Environments (IDE)
Abstract

Though there have been significant developments in authoring tools for interactive narratives as well as a growing number of models explaining narrative meaning production, there is still a lack of understanding around what type of authoring ...

Article
When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues
Abstract

The world is inherently and tremendously complex, yet many people are not well-equipped to deal with complex issues such as sustainability. Consequently, the issues must be communicated appropriately to the public. Narratives are effective for ...

Article
The Future of the World: From Scientific Account to Interactive Storytelling
Abstract

Starting from the observation that a cognitive distance prevents human beings from taking the measure of the current climate crisis and adopting adequate behaviors, this article asks the question to what extent a narrative approach could help to ...

Article
Intersubjective Pivots in Interactive Digital Narrative Design Learning
Abstract

Interactions between players and designers during IDN authoring are an undervalued source of information about the authoring process. This paper analyzes a corpus of player-author interactions from an online workshop. We classified feedback types ...

Article
Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red
Abstract

Extending previous research on tangible narratives, this paper introduces a new design case - The Non-myth of the Noble Red. The preliminary work for building the case draws from and tests against a typology that characterises the tangible ...

Article
Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences
Abstract

Although Music is considered the field of emotions and moods, every composition has a structure: beginning, development, climax and conclusion. In classical music, there are many genres, but each piece always tells a story. Even more, most ...

Article
Interactive Storytelling and the Paradox of Democracy
Abstract

Interactive stories have a politics that leans democratic. This politics hinges on the ability of the audience to interrupt and pose a question or ask for an alternative narrative. The history of democratic interactive storytelling in multiple ...

Contributors
  • University of Amsterdam
  • University of Skövde

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