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CHINZ '02: Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
ACM2002 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
Hamilton New Zealand July 11 - 12, 2002
ISBN:
978-0-473-08500-1
Published:
11 July 2002
Sponsors:
New Zealand Chapter of ACM SIGCHI, Google Inc., The University of Waikato

Reflects downloads up to 04 Oct 2024Bibliometrics
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Abstract

"Without vision the people will perish" - an ancient proverb, but still very relevant to the computer-human interaction community. As interactive system researchers and practitioners we need to get excited, again, by the potential in what we do. We all know frustrating and confusing computers systems are everywhere; our job is to bring hope to this world of let-down users.

This 3rd ACM SIGCHI NZ Symposium is a great way to refocus and extend our visions. We were very pleased to receive a large number of high-quality submissions from internationally-based, as well as more local teams. I'd like to thank the panel of reviewers for their hard work and the Program Chairs, Steve Jones and Masood Masoodian, for the excellent job they have done in selecting the stimulating final programme.

Skip Table Of Content Section
research-article
Symmetry for successful interactive systems

HCI has some rich and suggestive ideas, like affordance and direct manipulation. Abstract (not just geometrical) symmetry is a powerful explanation of why these concepts work, and it can be generalised to guide new design for more effective user ...

research-article
FreeForm: an informal environment for interface prototyping

Best practice in interface design suggests that hand-drawn sketches are preferable at the early stages of the design process. This paper describes the FreeForm software which supports informal sketched interface design by acting as a Visual Basic Add-...

research-article
Tools for the selection of colour palettes

We survey tools for colour selection, reviewing their shortcomings and strengths, and suggest a way of integrating their best features into a single tool.

research-article
Analysing mouse and pen flick gestures

Gesture based interfaces promise to increase the efficiency of user input, particularly in mobile computing where standard input devices such as the mouse and keyboard are impractical. This paper describes an investigation into the low-level physical ...

research-article
A taxonomy of user-interface metaphors

Although metaphor is a commonly used device in the design of user-interfaces, it is not rigorously understood, and most guidance stops at the recommendation of its use. In this paper we seek to provide a systematic taxonomy of user-interface metaphors, ...

research-article
The effect of display and image type on inter-object distance estimation in virtual and real environments

This paper reports on a study to examine the effect of display type (desktop display verses projected display) on inter-object distance estimation in real and virtual environment (VE). Non-stereo images of real and virtual environments were used as ...

research-article
Overlaying a virtual and a real table to create an inter-real virtual space

The issue of trust in a virtual community has grown in importance as the Internet has penetrated our daily lives. We believe that "co-creative communication", or creating and sharing a context through physical activities, can support trust building. ...

research-article
The high level design of object-oriented user interfaces: a review of methods

At the early stages of user interface design, it is important to be able to describe the contents and architecture of the interface without prematurely deciding its surface 'look and feel' and behaviour. In this paper, the problems of undertaking early ...

research-article
GUI migration across heterogeneous Java profiles

Existing cross-platform graphical user interface (GUI) development tools do not support migrate-able GUIs as they do not consider any runtime concern, such as running state transformations. To address this problem, we introduce Scalable Graphical User ...

research-article
A lightweight web-based case tool for sequence diagrams

This paper presents a simple lightweight Case tool to support manipulation of UML sequence diagrams. The tool is intended to have high usability to facilitate communication and discussion in the early part of the design process, where sequence diagrams ...

research-article
Designing software for unusual users: the severely/profoundly intellectually handicapped

Few software products have been developed specifically for the severely/profoundly intellectually handicapped users. This paper examines the special hardware needs of this target group, explores interface design strategies that would increase the ...

research-article
Dealing with application complexity when designing for older users

Some simple approaches for reducing complexity within a prototype email system for older users are described. It is argued that these approaches, while successful, depend on limiting the richness of the interface and do not scale up to handling feature ...

research-article
Design of interactive television programs

This paper presents results from a set of design sessions held in a broadcasting company. The aim of research was to find a user centered design method which includes the future users into the product development in the early stages of new product ...

research-article
Designing an interface for supporting information visualisation in eLearning discussion forums

This paper reports on the development of a prototype interface for a community discussion forum. The intention of the interface is to not only provide a means of access to a community forum, but also to portray information about that forum to the ...

research-article
Experiences developing a thin-client, multi-device travel planning application

Many applications now require access from diverse human-computer interaction devices, such as desktop computers, web browsers, PDAs, mobile phones, pagers and so on. We describe our experiences developing a multi-device travel planning application built ...

research-article
An experimental speech to graphics system

Ever improving speech technology continues to revolutionise the way we interact with computers. This paper describes a speech-driven graphics system that allows the user to construct and manipulate 3-dimensional (3D) graphical images using only their ...

research-article
Application of imperfect speech recognition to navigation and editing of audio documents

In this paper we describe work in progress; using transcripts of audio files, generated with speech recognition software, to navigate and manipulate audio information. Three applications are being developed. The first is to find and extract speech ...

research-article
Sampling versus synthesis

Advances in both hardware and software have significantly increased the number and types of tools available to the artists who create digital visual effects for film. In the same way musicians in the 1980's began to build and use electronic instruments ...

Contributors
  • The University of Waikato

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Acceptance Rates

Overall Acceptance Rate 8 of 23 submissions, 35%
YearSubmittedAcceptedRate
CHINZ 201523835%
Overall23835%