"Without vision the people will perish" - an ancient proverb, but still very relevant to the computer-human interaction community. As interactive system researchers and practitioners we need to get excited, again, by the potential in what we do. We all know frustrating and confusing computers systems are everywhere; our job is to bring hope to this world of let-down users.
This 3rd ACM SIGCHI NZ Symposium is a great way to refocus and extend our visions. We were very pleased to receive a large number of high-quality submissions from internationally-based, as well as more local teams. I'd like to thank the panel of reviewers for their hard work and the Program Chairs, Steve Jones and Masood Masoodian, for the excellent job they have done in selecting the stimulating final programme.
Proceeding Downloads
Symmetry for successful interactive systems
HCI has some rich and suggestive ideas, like affordance and direct manipulation. Abstract (not just geometrical) symmetry is a powerful explanation of why these concepts work, and it can be generalised to guide new design for more effective user ...
FreeForm: an informal environment for interface prototyping
Best practice in interface design suggests that hand-drawn sketches are preferable at the early stages of the design process. This paper describes the FreeForm software which supports informal sketched interface design by acting as a Visual Basic Add-...
Tools for the selection of colour palettes
We survey tools for colour selection, reviewing their shortcomings and strengths, and suggest a way of integrating their best features into a single tool.
Analysing mouse and pen flick gestures
Gesture based interfaces promise to increase the efficiency of user input, particularly in mobile computing where standard input devices such as the mouse and keyboard are impractical. This paper describes an investigation into the low-level physical ...
A taxonomy of user-interface metaphors
Although metaphor is a commonly used device in the design of user-interfaces, it is not rigorously understood, and most guidance stops at the recommendation of its use. In this paper we seek to provide a systematic taxonomy of user-interface metaphors, ...
The effect of display and image type on inter-object distance estimation in virtual and real environments
This paper reports on a study to examine the effect of display type (desktop display verses projected display) on inter-object distance estimation in real and virtual environment (VE). Non-stereo images of real and virtual environments were used as ...
Overlaying a virtual and a real table to create an inter-real virtual space
The issue of trust in a virtual community has grown in importance as the Internet has penetrated our daily lives. We believe that "co-creative communication", or creating and sharing a context through physical activities, can support trust building. ...
The high level design of object-oriented user interfaces: a review of methods
At the early stages of user interface design, it is important to be able to describe the contents and architecture of the interface without prematurely deciding its surface 'look and feel' and behaviour. In this paper, the problems of undertaking early ...
GUI migration across heterogeneous Java profiles
Existing cross-platform graphical user interface (GUI) development tools do not support migrate-able GUIs as they do not consider any runtime concern, such as running state transformations. To address this problem, we introduce Scalable Graphical User ...
A lightweight web-based case tool for sequence diagrams
This paper presents a simple lightweight Case tool to support manipulation of UML sequence diagrams. The tool is intended to have high usability to facilitate communication and discussion in the early part of the design process, where sequence diagrams ...
Designing software for unusual users: the severely/profoundly intellectually handicapped
Few software products have been developed specifically for the severely/profoundly intellectually handicapped users. This paper examines the special hardware needs of this target group, explores interface design strategies that would increase the ...
Dealing with application complexity when designing for older users
Some simple approaches for reducing complexity within a prototype email system for older users are described. It is argued that these approaches, while successful, depend on limiting the richness of the interface and do not scale up to handling feature ...
Design of interactive television programs
This paper presents results from a set of design sessions held in a broadcasting company. The aim of research was to find a user centered design method which includes the future users into the product development in the early stages of new product ...
Designing an interface for supporting information visualisation in eLearning discussion forums
This paper reports on the development of a prototype interface for a community discussion forum. The intention of the interface is to not only provide a means of access to a community forum, but also to portray information about that forum to the ...
Experiences developing a thin-client, multi-device travel planning application
Many applications now require access from diverse human-computer interaction devices, such as desktop computers, web browsers, PDAs, mobile phones, pagers and so on. We describe our experiences developing a multi-device travel planning application built ...
An experimental speech to graphics system
Ever improving speech technology continues to revolutionise the way we interact with computers. This paper describes a speech-driven graphics system that allows the user to construct and manipulate 3-dimensional (3D) graphical images using only their ...
Application of imperfect speech recognition to navigation and editing of audio documents
In this paper we describe work in progress; using transcripts of audio files, generated with speech recognition software, to navigate and manipulate audio information. Three applications are being developed. The first is to find and extract speech ...
Sampling versus synthesis
Advances in both hardware and software have significantly increased the number and types of tools available to the artists who create digital visual effects for film. In the same way musicians in the 1980's began to build and use electronic instruments ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHINZ 2015 | 23 | 8 | 35% |
Overall | 23 | 8 | 35% |