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Overlaying a virtual and a real table to create an inter-real virtual space

Published: 11 July 2002 Publication History

Abstract

The issue of trust in a virtual community has grown in importance as the Internet has penetrated our daily lives. We believe that "co-creative communication", or creating and sharing a context through physical activities, can support trust building. This paper describes a design strategy and a prototype system for supporting co-creative communication between remote locales. We describe an "inter-real virtual space", which presents a virtual reflection of a local physical space into a remote locale, and which provides an interface space bridging remote locales. We have implemented as a prototype for this concept a "co-actuated table": a round, rotatable disk placed on a stable table. Each site in the "inter-real virtual space" has a "co-actuated table". The rotations of the physical disk at each site are synchronized with the appearance of the virtual disk in the inter-real virtual space, and with the remote disk at other participating sites. A virtual avatar for each participant also appears in the inter-real virtual space. Initial experimental results indicate that this design is suitable for supporting co-creative communication.

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Cited By

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  • (2012)Basic study on bilateral swinging interaction by moving a chair together2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/ICSMC.2012.6378053(2121-2126)Online publication date: Oct-2012
  • (2006)"Lazy Susan" Communication System for Remote, Spatial and Physical Collaborative WorksProceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems10.1109/TABLETOP.2006.1(35-42)Online publication date: 5-Jan-2006
  • (2003)Representations of bodily interaction on networked "Lazy Susan"Proceedings 2003 IEEE International Symposium on Computational Intelligence in Robotics and Automation. Computational Intelligence in Robotics and Automation for the New Millennium (Cat. No.03EX694)10.1109/CIRA.2003.1222093(223-228)Online publication date: 2003

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cover image ACM Other conferences
CHINZ '02: Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
July 2002
111 pages
ISBN:0473085003
DOI:10.1145/2181216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • New Zealand Chapter of ACM SIGCHI
  • Google Inc.
  • The University of Waikato

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 July 2002

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Author Tags

  1. actual communication
  2. co-creative communication
  3. co-presence
  4. emergent reality
  5. inter-real virtual space

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Overall Acceptance Rate 8 of 23 submissions, 35%

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Cited By

View all
  • (2012)Basic study on bilateral swinging interaction by moving a chair together2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/ICSMC.2012.6378053(2121-2126)Online publication date: Oct-2012
  • (2006)"Lazy Susan" Communication System for Remote, Spatial and Physical Collaborative WorksProceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems10.1109/TABLETOP.2006.1(35-42)Online publication date: 5-Jan-2006
  • (2003)Representations of bodily interaction on networked "Lazy Susan"Proceedings 2003 IEEE International Symposium on Computational Intelligence in Robotics and Automation. Computational Intelligence in Robotics and Automation for the New Millennium (Cat. No.03EX694)10.1109/CIRA.2003.1222093(223-228)Online publication date: 2003

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