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- research-articleJuly 2002
The high level design of object-oriented user interfaces: a review of methods
CHINZ '02: Proceedings of the SIGCHI-NZ Symposium on Computer-Human InteractionPages 43–48https://doi.org/10.1145/2181216.2181224At the early stages of user interface design, it is important to be able to describe the contents and architecture of the interface without prematurely deciding its surface 'look and feel' and behaviour. In this paper, the problems of undertaking early ...
- research-articleJuly 2002
Overlaying a virtual and a real table to create an inter-real virtual space
CHINZ '02: Proceedings of the SIGCHI-NZ Symposium on Computer-Human InteractionPages 37–42https://doi.org/10.1145/2181216.2181223The issue of trust in a virtual community has grown in importance as the Internet has penetrated our daily lives. We believe that "co-creative communication", or creating and sharing a context through physical activities, can support trust building. ...
- research-articleJuly 2002
The effect of display and image type on inter-object distance estimation in virtual and real environments
CHINZ '02: Proceedings of the SIGCHI-NZ Symposium on Computer-Human InteractionPages 31–36https://doi.org/10.1145/2181216.2181222This paper reports on a study to examine the effect of display type (desktop display verses projected display) on inter-object distance estimation in real and virtual environment (VE). Non-stereo images of real and virtual environments were used as ...