We hope that you will find this program as exciting and interesting as we do, and firmly believe that ACM VRST 2017 will spotlight the latest research in the exciting field of virtual reality.
Real-world occlusion in optical see-through AR displays
In this work we describe a system composed by an optical see-through AR headset---a Microsoft HoloLens---, stereo projectors and shutter glasses. Projectors are used to add to the device the capability of occluding real-world surfaces to make the ...
Occlusion in outdoor augmented reality using geospatial building data
Aligning virtual and real objects in Augmented Reality (AR) is essential for the user experience. Without alignment, the user loses suspension of disbelief and the sense of depth, distance, and size. Occlusion is a key feature to be aligned. Virtual ...
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-existing with us in the real world. Virtual humans (VHs) in AR can further induce an illusion of physicality in the real world due to their form of ...
Cited By
- Balcomb N, Birk M and Bateman S (2023). The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games, Proceedings of the ACM on Human-Computer Interaction, 7:CHI PLAY, (1206-1233), Online publication date: 29-Sep-2023.
- Lugrin B, Pelachaud C and Traum D (2022). The Handbook on Socially Interactive Agents, 10.1145/3563659, Online publication date: 27-Oct-2022.
Index Terms
- Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology