We hope that you will find this program as exciting and interesting as we do, and firmly believe that ACM VRST 2017 will spotlight the latest research in the exciting field of virtual reality.
Legomotion: scalable walking-based virtual locomotion
Using real walking for virtual navigation generally delivers the most natural and immersive virtual reality experience, but its usage is generally bounded by available tracking space. To navigate beyond the confines of available tracking space, users ...
CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display
In this paper, we propose a novel technology called "CheekInput" with a head-mounted display (HMD) that senses touch gestures by detecting skin deformation. We attached multiple photo-reflective sensors onto the bottom front frame of the HMD. Since ...
Gain compensation in redirected walking
Redirected Walking Techniques (RWTs) enable a user to immersively explore a virtual environment larger than the available physical space by real walking. RWTs are based on the use of gains (translational, rotational and curvature), which introduce a ...
Spontaneous alternation behavior in humans
Redirected walking refers to a number of techniques that enable users to explore a virtual environment larger than the physical space by real walking. The efficiency of these techniques has been shown to improve when predictions about the user's future ...
Cited By
- Balcomb N, Birk M and Bateman S (2023). The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games, Proceedings of the ACM on Human-Computer Interaction, 7:CHI PLAY, (1206-1233), Online publication date: 29-Sep-2023.
- Lugrin B, Pelachaud C and Traum D (2022). The Handbook on Socially Interactive Agents, 10.1145/3563659, Online publication date: 27-Oct-2022.
Index Terms
- Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology