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Digital Tools to Promote Healthy Eating for Working-Age Individuals: A Scoping Review
In this scoping review, we aimed to understand current developments of digital tools for promoting healthy eating behaviors in a work context among working-age individuals and identify research gaps for future design opportunities. The papers published ...
Understanding Players’ Interaction Patterns with Mobile Game App UI via Visualizations
Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies with target ...
Think-Aloud Verbalizations for Identifying User Experience Problems: Effects of Language Proficiency with Chinese Non-Native English Speakers
Subtle patterns in users’ think-aloud (TA) verbalizations (i.e., utterances) are shown to be telltale signs of user experience (UX) problems and used to build artificial intelligence (AI) models or AI-assisted tools to help UX evaluators identify UX ...
Real-Time Localization and Matching of Corneal Reflections for Eye Gaze Estimation via a Lightweight Network
Eye gaze estimation has lots of potentials in human-computer interaction. A popular scheme for eye gaze estimation in literature uses some infrared (IR) lights to illuminate the eyes while an IR camera captures the images, and the essential step in this ...
Issues Related to Using Finger-Fitts law to Model One-Dimensional Touch Pointing Tasks
Finger-Fitts law [6] is a variant of Fitts’ law which accounts for the finger ambiguity in touch pointing. In this paper we investigated two research questions related to Finger-Fitts law: (1) Should Finger-Fitts law use nominal target width W or effect ...
Effectiveness of Multimodal Display in Navigation Situation
With the development of technology, the interactive experience in the car has become more abundant, drivers have to face a large amount of information. In the navigation situation, drivers need to receive navigation information to make correct driving ...
Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
An effective assisting tool for caregivers to monitor pain of persons with severe intellectual disabilities (SID) is eagerly needed, since these persons have difficulties with self-report. The Bio response System detecting stress and the techniques with ...
Researching for GIS annotation: The design of a conversational annotation interface
Using maps has become a daily activity for virtually everyone. However, in terms of interactive maps are limited. Rich interaction, such as issuing a complex query: “Which route has more greenery for my evening run?” is currently impossible to process ...
Do Not to Be a Trash Can for Other People's Bad Emotions Compassion Fatigue Solutions for Psychological Counselors
As the COVID-19 in 2020 has increased negative emotions such as stress, anxiety and fear, many people have online counseling about psychological anxiety from counselors. However, it is easy to cause compassion fatigue for counselors with the sudden ...
Co-Drink: Exploring Social Support Water Bottles to Increase the Hydration Status of Individuals with Intimate Relationship
Due to busy work routines in the modern society, it is common that people neglect to drink water. Social influences, such as interactions between friends and lovers, appears to be crucial to foster healthy behaviors. In this study, we investigate ...
Segara: Integrating Serious Games and Handgrip for Hand Rehabilitation in Rheumatoid Arthritis Patients
- Xiaoliang Zhao,
- Zihan Deng,
- Mengmeng Jin,
- Xiaopeng Li,
- Wei Zhang,
- Minghua Jin,
- Fangtian Ying,
- Qi Wang,
- Guanyun Wang
We present Segara, an integrated hand rehabilitation system for patients with rheumatoid arthritis (RA). Studies have shown that people with RA need intensive and personalized treatment to maintain or enhance their ability and aptitude in daily ...
Exploring User Experience and Design Opportunities of Desktop Social Virtual Reality for Group Learning Activities
Conducting group learning activities (GLAs), e.g., group discussion and presentation, can improve course outcomes. But when GLAs are carried out online, they may face challenges such as a reduced sense of social presence. Social virtual reality (VR) ...
CASExplorer: A Conversational Academic and Career Advisor for College Students
Choosing the right major is one of the most important steps for academic success for college students. However, making the right decision can be overwhelming caused by the lack of or too much information, especially for science, technology, engineering ...
JellyBoard: A Flexible Breadboard for Electronic Prototyping
In product design and engineering, breadboard has made prototyping electronics faster and easier. It removes the process of soldering required in any circuit assembly with arrays of pinholes that are electrically connected with metal strips embedded ...
Comparative Analysis of 3D Interactive Modes in Different Object Layouts in Mixed Reality
Mid-air interaction is natural and intuitive in mixed reality environment, which has three main interaction modes, such as point-pinch interaction, head-pinch interaction, and gaze-pinch interaction. Improving interactive experience in mixed reality ...
Constructing Embodied Interaction of Intangible Cultural Heritage Course through Immersive Virtual Reality
With the development of digital technology, intangible cultural heritage (ICH) enthusiasts have an increasingly high demand for the learning experience of intangible cultural heritage. The appearance of intangible cultural heritage experience courses ...
"Xiaoyu from the Stars": An interactive popularization design to let people know about autistic children
This paper discusses an art project "Xiaoyu from the Stars". In an immersive space we exhibited a series new media artworks based on autism spectrum disorder (ASD). This project was dedicated to popularizing autism knowledge to the general public. Autism ...
EEG Based Artistic Visualization of Dreams
The purpose of this research is to explore the artistic visualization of dreams based on human electroencephalogram(EEG) data during REM sleep, and the generation of analytic dream-related images through a computer algorithm. This study utilized a ...
StoryIcon: A Prototype for Visualizing Children’s Storytelling
Storytelling is an activity to cultivate children’s comprehensive abilities. In this paper, we adopt a fully digital way of natural interaction to inspire children to create stories. To achieve story visualization, we develop a system StoryIcon. Based ...
MultiPneu: Inflatable Deformation of Multilayered Film Materials
- Xiaoliang Zhao,
- Jia Chen,
- Jinhui Li,
- Mengmeng Jin,
- Zihan Deng,
- Xiaopeng Li,
- Wei Zhang,
- Minghua Jin,
- Fangtian Ying,
- Qi Wang,
- Guanyun Wang
The exploration of transformable materials and pneumatic actuation is attracting increasing interest in the field of human–computer interaction. In this study, we introduce a do-it-yourself method of creating inflatable deformation of multilayered film ...
AR-Poetry: Enhancing Children’s Motivation in Learning Classical Chinese Poetry via Interactive Augmented Reality
Classical Chinese poetry education is vital for children in cultivating their cultural and aesthetic competences, but it can be tedious and challenging without appropriate learning materials. Considering the great potential of augmented reality (AR) with ...
Index Terms
- Proceedings of the Ninth International Symposium of Chinese CHI
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
Chinese CHI '17 | 19 | 9 | 47% |
Chinese CHI '15 | 21 | 8 | 38% |
Overall | 40 | 17 | 43% |