Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3611659acmconferencesBook PagePublication PagesvrstConference Proceedingsconference-collections
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
VRST 2023: 29th ACM Symposium on Virtual Reality Software and Technology Christchurch New Zealand October 9 - 11, 2023
ISBN:
979-8-4007-0328-7
Published:
09 October 2023
Sponsors:
Next Conference
Bibliometrics
SESSION: Session 6: Teaching & Collaboration
research-article
Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR?
Article No.: 20, Pages 1–11https://doi.org/10.1145/3611659.3615685

Augmented reality (AR) has great potential for use in healthcare applications, especially remote medical training and supervision. In this paper, we analyze the usage of an AR communication system to teach a medical procedure, the placement of a central ...

research-article
Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function
Article No.: 21, Pages 1–11https://doi.org/10.1145/3611659.3615684

Molecular biology is a demanding subject, requiring students to master abstract, three-dimensional (3D) concepts across a range of spatial scales. Virtual reality (VR) is a medium that excels at portraying scale and 3D concepts, and allows people to ...

research-article
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments
Article No.: 22, Pages 1–11https://doi.org/10.1145/3611659.3615691

Augmented reality (AR) provides a significant opportunity to improve collaboration between co-located team members jointly analyzing data visualizations, but existing rigorous studies are lacking. We present a novel method for qualitatively encoding the ...

research-article
Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration
Article No.: 23, Pages 1–11https://doi.org/10.1145/3611659.3615709

Mixed-perspective, combining egocentric (first-person) and exocentric (third-person) viewpoints, have been shown to improve the collaborative experience in remote settings. Such experiences allow remote users to switch between different viewpoints to ...

Index terms have been assigned to the content through auto-classification.

Recommendations

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%
YearSubmittedAcceptedRate
VRST '08681218%
VRST '03812835%
VRST '021052625%
Overall2546626%