Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.5555/1661445guideproceedingsBook PagePublication PagesConference Proceedingsacm-pubtype
IJCAI'09: Proceedings of the 21st International Joint Conference on Artificial Intelligence
2009 Proceeding
Publisher:
  • Morgan Kaufmann Publishers Inc.
  • 340 Pine Street, Sixth Floor
  • San Francisco
  • CA
  • United States
Conference:
Pasadena California USA July 11 - 17, 2009
Published:
11 July 2009
Sponsors:
The Association for the Advancement of Artificial Intelligence (AAAI), The International Joint Conferences on Artificial Intelligence, Inc. (IJCAI)

Reflects downloads up to 12 Jan 2025Bibliometrics
Abstract

No abstract available.

Article
Preface
Page 4
Article
Intelligent tutoring systems: new challenges and directions
Pages 2–7

Intelligent Tutoring Systems (ITS) is the interdisciplinary field that investigates how to devise educational systems that provide instruction tailored to the needs of individual learners, as many good teachers do. Research in this field has ...

Article
Machine learning in ecosystem informatics and sustainability
Pages 8–13

Ecosystem Informatics brings together mathematical and computational tools to address scientific and policy challenges in the ecosystem sciences. These challenges include novel sensors for collecting data, algorithms for automated data cleaning, ...

Article
How experience of the body shapes language about space
Pages 14–19

Open-ended language communication remains an enormous challenge for autonomous robots. This paper argues that the notion of a language strategy is the appropriate vehicle for addressing this challenge. A language strategy packages all the procedures ...

Article
Activity recognition: linking low-level sensors to high-level intelligence
Pages 20–25

Sensors provide computer systems with a window to the outside world. Activity recognition "sees" what is in the window to predict the locations, trajectories, actions, goals and plans of humans and objects. Building an activity recognition system ...

Article
Nonmanipulable selections from a tournament
Pages 27–32

A tournament is a binary dominance relation on a set of alternatives. Tournaments arise in many contexts that are relevant to AI, most notably in voting (as a method to aggregate the preferences of agents). There are many works that deal with choice ...

Article
Using reasoning patterns to help humans solve complex games
Pages 33–39

We propose a novel method for helping humans make good decisions in complex games, for which common equilibrium solutions may be too difficult to compute or not relevant. Our method leverages and augments humans' natural use of arguments in the decision ...

Article
UCT for tactical assault planning in real-time strategy games
Pages 40–45

We consider the problem of tactical assault planning in real-time strategy games where a team of friendly agents must launch an assault on an enemy. This problem offers many challenges including a highly dynamic and uncertain environment, multiple ...

Article
Methodology for designing reasonably expressive mechanisms with application to ad auctions
Pages 46–52

Mechanisms (especially on the Internet) have begun allowing people or organizations to express richer preferences in order to provide for greater levels of overall satisfaction. In this paper, we develop an operational methodology for quantifying the ...

Article
A multivariate complexity analysis of determining possible winners given incomplete votes
Pages 53–58

The POSSIBLE WINNER problem asks whether some distinguished candidate may become the winner of an election when the given incomplete votes are extended into complete ones in a favorable way. POSSIBLE WINNER is NP-complete for common voting rules such as ...

Article
Algorithms and complexity results for pursuit-evasion problems
Pages 59–66

We study pursuit-evasion problems where a number of pursuers have to clear a given graph. We study when polynomial-time algorithms exist to determine how many pursuers are needed to clear a given graph and how a given number of pursuers should move on ...

Article
Conditional importance networks: a graphical language for representing ordinal, monotonic preferences over sets of goods
Pages 67–72

While there are several languages for representing combinatorial preferences over sets of alternatives, none of these are well-suited to the representation of ordinal preferences over sets of goods (which are typically required to be monotonic). We ...

Article
Planning games
Pages 73–78

We introduce planning games, a study of interactions of self-motivated agents in automated planning settings. Planning games extend STRIPS-like models of single-agent planning to systems of multiple self-interested agents, providing a rich class of ...

Article
Coalitional affinity games and the stability gap
Pages 79–84

We present and analyze coalitional affinity games, a family of hedonic games that explicitly model the value that an agent receives from being associated with other agents. We provide a characterization of the social-welfare maximizing coalition ...

Article
Simple coalitional games with beliefs
Pages 85–90

We introduce coalitional games with beliefs (CGBs), a natural generalization of coalitional games to environments where agents possess private beliefs regarding the capabilities (or types) of others. We put forward a model to capture such agent-type ...

Article
Commitment tracking via the reactive event calculus
Pages 91–96

Runtime commitment verification is an important, open issue in multiagent research. To address it, we build on Yolum and Singh's formalization of commitment operations, on Chittaro and Montanari's cached event calculus, and on the SCIFF abductive logic ...

Article
Compiling the votes of a subelectorate
Pages 97–102

In many practical contexts where a number of agents have to find a common decision, the votes do not come all together at the same time. In such situations, we may want to preprocess the information given by the subelectorate (consisting of the voters ...

Article
How hard is it to control sequential elections via the agenda?
Pages 103–108

Voting on multiple related issues is an important and difficult problem. The key difficulty is that the number of alternatives is exponential in the number of issues, and hence it is infeasible for the agents to rank all the alternatives. A simple ...

Article
Preference functions that score rankings and maximum likelihood estimation
Pages 109–115

In social choice, a preference function (PF) takes a set of votes (linear orders over a set of alternatives) as input, and produces one or more rankings (also linear orders over the alternatives) as output. Such functions have many applications, for ...

Article
Learning graphical game models
Pages 116–121

Graphical games provide compact representation of a multiagent interaction when agents' payoffs depend only on actions of agents in their local neighborhood. We formally describe the problem of learning a graphical game model from limited observation of ...

Article
Preference aggregation over restricted ballot languages: sincerity and strategy-proofness
Pages 122–127

Voting theory can provide useful insights for multiagent preference aggregation. However, the standard setting assumes voters with preferences that are total orders, as well as a ballot language that coincides with the preference language. In typical AI ...

Article
Multimode control attacks on elections
Pages 128–133

In 1992, Bartholdi, Tovey, and Trick [1992] opened the study of control attacks on elections--attempts to improve the election outcome by such actions as adding/deleting candidates or voters. That work has led to many results on how algorithms can be ...

Article
Charting the tractability frontier of mixed multi-unit combinatorial auctions
Pages 134–139

Mixed multi-unit combinatorial auctions (MMUCAs) are extensions of classical combinatorial auctions (CAs) where bidders trade transformations of goods rather than just sets of goods. Solving MMUCAs, i.e., determining the sequences of bids to be accepted ...

Article
Computing equilibria in multiplayer stochastic games of imperfect information
Pages 140–146

Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult problem. Prior algorithms have been proven to converge in extremely limited settings and have only been tested on small problems. In contrast, we recently presented ...

Article
On the complexity of compact coalitional games
Pages 147–152

A significantly complete account of the complexity underlying the computation of relevant solution concepts in compact coalitional games is provided. The starting investigation point is the setting of graph games, about which various long-standing open ...

Article
Iterated regret minimization: a new solution concept
Pages 153–158

For some well-known games, such as the Traveler's Dilemma or the Centipede Game, traditional game-theoretic solution concepts--most notably Nash equilibrium--predict outcomes that are not consistent with empirical observations. We introduce a new ...

Article
Multi-step multi-sensor hider-seeker games
Pages 159–166

We study a multi-step hider-seeker game where the hider is moving on a graph and, in each step, the seeker is able to search c subsets of the graph nodes. We model this game as a zero-sum Bayesian game, which can be solved in weakly polynomial time in ...

Article
Collaborative multi agent physical search with Probabilistic knowledge
Pages 167–174

This paper considers the setting wherein a group of agents (e.g., robots) is seeking to obtain a given tangible good, potentially available at different locations in a physical environment. Traveling between locations, as well as acquiring the good at ...

Article
Strengthening schedules through uncertainty analysis
Pages 175–180

In this paper, we describe an approach to scheduling under uncertainty that achieves scalability through a coupling of deterministic and probabilistic reasoning. Our specific focus is a class of oversubscribed scheduling problems where the goal is to ...

Article
DCOPs meet the realworld: exploring unknown reward matrices with applications to mobile sensor networks
Pages 181–186

Buoyed by recent successes in the area of distributed constraint optimization problems (DCOPs), this paper addresses challenges faced when applying DCOPs to real-world domains. Three fundamental challenges must be addressed for a class of real-world ...

Contributors
  • Okinawa Institute of Science and Technology Graduate University
Index terms have been assigned to the content through auto-classification.

Recommendations