Pacific Graphics is an annual international conference on computer graphics and applications. It is one of flagship conferences of Asia Graphics Association. As a highly successful conference series, Pacific Graphics provides a premium forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Proceeding Downloads
StretchDenoise: parametric curve reconstruction with guarantees by separating connectivity from residual uncertainty of samples
We reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along this manifold and express ...
Spherical blue noise
We present a physically based method which generates unstructured uniform point set directly on the S2-sphere. Spherical uniform point sets are useful for illumination sampling in Quasi Monte Carlo (QMC) rendering but it is challenging to generate high ...
Robust and efficient SPH simulation for high-speed fluids with the dynamic particle partitioning method
In this paper, our research efforts are devoted to the efficiency issue of the SPH simulation when the ratio of velocities among fluid particles is large. Specifically, we introduce a k-means clustering method into the SPH framework to dynamically ...
Bottom-up/top-down geometric object reconstruction with CNN classification for mobile education
Geometric objects in educational materials are often illustrated as 2D line drawings, which results in the loss of depth information. To alleviate the problem of fully understanding the 3D structure of geometric objects, we propose a novel method to ...
Effects of surface anisotropy on perception of car body attractiveness
In the automotive industry effect coatings are used to introduce customized product design, visually communicating the unique impression of a car. Industrial effect coatings systems achieve primarily a globally isotropic appearance, i.e., surface ...
Efficient metropolis path sampling for material editing and re-rendering
This paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling method is based on Metropolis light transport (MLT) and distributes more path samples to pixels whose values have been changed ...
Mesh parameterization: a viewpoint from constant mean curvature surfaces
We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. We derive and define a novel ...
Tabby: explorable design for 3D printing textures
This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) select a target surface, 2) sketch and manipulate a texture with 2D ...
InspireMePosing: learn pose and composition from portrait examples
Since people tend to build relationship with others by personal photography, capturing high quality photographs on mobile device has become a strong demand. We propose a portrait photography guidance system to guide user's photographing. We consider ...
Skeleton-based generalized cylinder deformation under the relative curvature condition
Deformation of a generalized cylinder with a parameterized shape change of its centerline is a non-trivial task when the surface is represented as a high-resolution triangle mesh, particularly when self-intersection and local distortion are to be ...
Anisotropic spectral manifold wavelet descriptor for deformable shape analysis and matching
In this paper, we present a novel framework termed Anisotropic Spectral Manifold Wavelet Transform (ASMWT) for shape analysis. ASMWT comprehensively analyzes the signals from multiple directions on local manifold regions of the shape with a series of low-...
Recovering 3D indoor floor plans by exploiting low-cost spherical photography
We present a novel approach to automatically recover, from a small set of partially overlapping panoramic images, an indoor structure representation in terms of a 3D floor plan registered with a set of 3D environment maps. Our improvements over previous ...
Modeling detailed cloud scene from multi-source images
Realistic cloud is essential for enhancing the quality of computer graphics applications, such as flight simulation. Data-driven method is an effective way in cloud modeling, but existing methods typically only utilize one data source as input. For ...
3D VAE-attention network: a parallel system for single-view 3D reconstruction
3D object reconstruction from single view image is a challenge task. Due to the fact that the information contained in one isolated image is not sufficient for reasonable 3D shape reconstruction, the existing results on single-view 3D reconstruction ...
Progressive 3D scene understanding with stacked neural networks
3D scene understanding is difficult due to the natural hierarchical structures and complicated contextual relationships in the 3d scenes. In this paper, a progressive 3D scene understanding method is proposed. The scene understanding task is decomposed ...
A visual analytics approach for traffic flow prediction ensembles
Traffic flow prediction plays a significant role in Intelligent Transportation Systems (ITS). Due to the variety of prediction models, the prediction results form an intricate structure of ensembles and hence leave a challenge of understanding and ...
Robust material graphs for volume rendering
A good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing a transfer function and provides ...
Light-field DVR on GPU for streaming time-varying data
Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Ray-guided methods may not be the best option to interactively render to light-fields due to feedback loops and sporadic sampling, and ...
Gauss-seidel progressive iterative approximation (GS-PIA) for loop surface interpolation
We propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative approximation (PIA) for data ...
Direct limit volumes: constant-time limit evaluation for catmull-clark solids
We present a novel approach for efficient limit volume evaluation on Catmull-Clark (CC) subdivision solids. Although several analogies exist between subdivision surfaces and subdivision volumes, extending Stam's limit evaluation technique from 2 to 3 ...
Extreme feature regions for image matching
Extreme feature regions are increasingly critical for many image matching applications on affine image-pairs. In this paper, we focus on the time-consumption and accuracy of using extreme feature regions to do the affine-invariant image matching. ...
A deep learned method for video indexing and retrieval
In this paper, we proposed a deep neural network based method for content based video retrieval. Our approach leveraged the deep neural network to generate the semantic information and introduced the graph-based storage structure to establish the video ...