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- extended-abstractMay 2024
Exploring Spatial Organization Strategies for Virtual Content in Mixed Reality Environments
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 436, Pages 1–6https://doi.org/10.1145/3613905.3638181Our future will likely be reshaped by Mixed Reality (MR) offering boundless display space while preserving the context of real-world surroundings. However, to fully leverage the spatial capabilities of MR technology, a better understanding of how and ...
- research-articleMay 2024Honorable Mention
Seeking Soulmate via Voice: Understanding Promises and Challenges of Online Synchronized Voice-Based Mobile Dating
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 921, Pages 1–14https://doi.org/10.1145/3613904.3642860Online dating has become a popular way for individuals to connect with potential romantic partners. Many dating apps use personal profiles that include a headshot and self-description, allowing users to present themselves and search for compatible ...
- Work in ProgressMay 2024
Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 353, Pages 1–7https://doi.org/10.1145/3613905.3650752The way users interact with Virtual Reality (VR) environments plays a crucial role in shaping their experience of embodying an avatar. The perception of avatars significantly influences users’ behaviour based on stereotypes, a phenomenon known as the ...
- abstractMarch 2024
Dynamic Spaces with Diverse Furnituroids: Exploring the Synergy of Multiple Shape-Changing Mobile Furniture Robots
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionMarch 2024, Pages 1293–1295https://doi.org/10.1145/3610978.3641117This paper describes an exploration into the dynamic spaces created by 'Furnituroids', a series of shape-changing mobile furniture robots. We introduce three distinct types of Furnituroids - BarLight, BenchTable, and FrameLight - each offering unique ...
- ArticleMarch 2024
Action Boundary in 2D-Cyberspace: A Critical Review of the Action Boundary Perception Tasks
Human and Artificial RationalitiesSep 2023, Pages 240–248https://doi.org/10.1007/978-3-031-55245-8_16AbstractIn everyday life, adaptive behavior depends on the ability to perceive action possibilities. The field of research on affordances has addressed how individuals perceive action possibilities through the coupling between the perceiver's capacity and ...
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- ArticleDecember 2023
Let the Players Go!: Substituting Excessive Handholding with Autonomous Experiences
HCI International 2023 – Late Breaking Papers Jul 2023, Pages 341–369https://doi.org/10.1007/978-3-031-48050-8_24AbstractThis paper explores how games can facilitate greater autonomous experiences. The project describes possibilities of how a certain kind of simulation can be a viable substitute for the often overwhelming and explicit communications of information ...
- articleMay 2023
Affordances and Information Systems Research: Taking Stock and Moving Forward
ACM SIGMIS Database: the DATABASE for Advances in Information Systems (SIGMIS), Volume 54, Issue 2May 2023, Pages 29–52https://doi.org/10.1145/3595863.3595867The term affordance appears with increasing frequency in the Information Systems (IS) literature. Nevertheless, those who study information technologies/information systems (IT/IS) via the affordance lens often have different views about its origin, ...
- research-articleApril 2023
Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
- Weizhou Luo,
- Zhongyuan Yu,
- Rufat Rzayev,
- Marc Satkowski,
- Stefan Gumhold,
- Matthew McGinity,
- Raimund Dachselt
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsApril 2023, Article No.: 381, Pages 1–15https://doi.org/10.1145/3544548.3580715This paper presents Pearl, a mixed-reality approach for the analysis of human movement data in situ. As the physical environment shapes human motion and behavior, the analysis of such motion can benefit from the direct inclusion of the environment in the ...
- research-articleNovember 2022
What Do You Get from Turning on Your Video? Effects of Videoconferencing Affordances on Remote Class Experience During COVID-19
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 353, Pages 1–21https://doi.org/10.1145/3555773The outbreak of COVID-19 forced schools to swiftly transition from in-person classes to online or remote offerings, making educators and learners alike rely on online videoconferencing platforms. Platforms like Zoom offer audio-visual channels of ...
- research-articleFebruary 2023
Design solutions for hybridised spaces in a learning and teaching context: seven patterns that address social practice, privacy, and participation
EuroPLop '22: Proceedings of the 27th European Conference on Pattern Languages of ProgramsJuly 2022, Article No.: 27, Pages 1–10https://doi.org/10.1145/3551902.3564592This paper outlines the development of a pattern language for design solutions to the emerging challenges of delivering learning and teaching in a hybridised setting. The term ‘hybrid learning spaces’ has become commonplace in recent years and has been ...
- research-articleJune 2022
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue EICSArticle No.: 168, Pages 1–23https://doi.org/10.1145/3534522Textile interfaces are of interest to ubiquitous computing as they are easy to carry and manipulate. However, interesting questions remain about what type of natural gestures people make when interacting with textile interfaces and their emotional ...
- research-articleApril 2022
Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsApril 2022, Article No.: 627, Pages 1–16https://doi.org/10.1145/3491102.3501946Future offices are likely reshaped by Augmented Reality (AR) extending the display space while maintaining awareness of surroundings, and thus promise to support collaborative tasks such as brainstorming or sensemaking. However, it is unclear how ...
- case-studyMarch 2022
Economic decision‐making systems in critical times: The case of ‘Bolsa Familia’ in Brazil
Cognitive Computation and Systems (CCS2), Volume 4, Issue 3September 2022, Pages 304–315https://doi.org/10.1049/ccs2.12056AbstractKahneman's theory of two systems assumes that human decision making in Economy is based on two cognitive systems, one that is automatic, intuitive and mostly unconscious, and one that is reflexive, rational and fully conscious. The authors ...
- research-articleJanuary 2022
An emergent mechanism of inclusive e-Government design: The interplay of user design input and provider response
Open e-Government scholarship is meant to address the twin dimensions of openness: greater transparent access to data and more inclusive participation in design. Extant research, however, rarely addresses the inclusive design of e-Government, ...
- editorialApril 2021
4E cognition in the Lower Palaeolithic
- Thomas Wynn,
- Karenleigh A Overmann,
- Lambros Malafouris,
- Thomas Wynn,
- Karenleigh A Overmann,
- Lambros Malafouris
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems (SAGE-ADAP), Volume 29, Issue 2Apr 2021, Pages 99–106https://doi.org/10.1177/1059712320967184This essay introduces a special issue focused on 4E cognition (cognition as embodied, embedded, enactive, and extended) in the Lower Palaeolithic. In it, we review the typological and representational cognitive approaches that have dominated the past 50 ...
- research-articleApril 2021
Ergonomic clusters and displaced affordances in early lithic technology
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems (SAGE-ADAP), Volume 29, Issue 2Apr 2021, Pages 181–195https://doi.org/10.1177/1059712320932333Traditional typological, technical, and cognitive approaches to early stone tools have taken an implicit Cartesian stance concerning the nature of mind. In many cases, this has led to interpretations of early technology that overemphasize its human-like ...
- research-articleMarch 2021
Socio-Technical Affordances for Large-Scale Collaborations: Introduction to a Virtual Special Issue
Organization Science (INFORMS-ORGS), Volume 32, Issue 5September-October 2021, Pages 1371–1390https://doi.org/10.1287/orsc.2021.1457In this special issue, we review 14 articles published in Organization Science over the past 25 years examining large-scale collaborations (LSCs) tasked with knowledge dissemination and innovation. LSCs involve sizeable pools of participants carrying out ...
- abstractNovember 2020
Physicalizing Virtual Objects with Affordances to Support Tangible Interactions in AR
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and TechnologyNovember 2020, Article No.: 67, Pages 1–2https://doi.org/10.1145/3385956.3422117When interacting with virtual objects, we could discover some problems around us. Digital information has no physical properties, and sense organ(vision, tactile) does not match very well. These have a negative influence on the user’s interactive ...
- posterOctober 2020
A New Notation for Interactive Systems
AVI '20: Proceedings of the 2020 International Conference on Advanced Visual InterfacesSeptember 2020, Article No.: 73, Pages 1–2https://doi.org/10.1145/3399715.3399940We describe a new notation for interactive systems. It is based on links between the nodes that represent the various affordances available to the user of an interactive system. Like any notation its main benefit may be that of facilitating communication ...
- short-paperOctober 2020
Circles of Affordance: Proposal for a diagnostic tool to support usability studies
AVI '20: Proceedings of the 2020 International Conference on Advanced Visual InterfacesSeptember 2020, Article No.: 50, Pages 1–4https://doi.org/10.1145/3399715.3399719We propose, for interactive systems, a representation that is potentially useful as a diagnostic tool. It is based on the concept of affordances that can be offered to and deployed by a user. The proposal is illustrated by reference to an interface ...