Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3385956.3422117acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

Physicalizing Virtual Objects with Affordances to Support Tangible Interactions in AR

Published: 01 November 2020 Publication History

Abstract

When interacting with virtual objects, we could discover some problems around us. Digital information has no physical properties, and sense organ(vision, tactile) does not match very well. These have a negative influence on the user’s interactive experience. In this paper, we propose to provide virtual objects with no physical properties with physical affordances to support tangible feedback via mechanical movement. In addition, we developed an interaction prototype system. The system could change the physical supports that are absorbed onto an electromagnet to adapt to the shape of different virtual objects and efficiently provide natural and consistent interactions when putting physical objects onto virtual objects in Augmented Reality (AR) scenarios.

References

[1]
Bruno Araujo, Ricardo Jota, Varun Perumal, Jia Xian Yao, Karan Singh, and Daniel Wigdor. 2016. Snake Charmer: Physically Enabling Virtual Objects. In Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction(Eindhoven, Netherlands) (TEI ’16). Association for Computing Machinery, New York, NY, USA, 218–226. https://doi.org/10.1145/2839462.2839484
[2]
Md. Zarif Kaisar, Hameem Ahsan, Mohd. Mushfiqus Saleheen, Md. Amzad Hossain Jacky, Khandaker Tabin Hasan, Fahad Ahmed, and Md. Zahiduddin Ahmed. 2020. Ball Game Controller: A Tangible User Interface. In Proceedings of the International Conference on Computing Advancements (Dhaka, Bangladesh) (ICCA 2020). Association for Computing Machinery, New York, NY, USA, Article 45, 8 pages. https://doi.org/10.1145/3377049.3377101
[3]
B. Ullmer and H. Ishii. 2000. Emerging Frameworks for Tangible User Interfaces. IBM Syst. J. 39, 3–4 (July 2000), 915–931. https://doi.org/10.1147/sj.393.0915
[4]
L. Zhang, W. He, M. Sun, X. Bai, and S. Wang. 2019. A Multidirectional Haptic Feedback Prototype for Experiencing Collisions Between Virtual and Real Objects. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 1267–1268.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2020

Check for updates

Author Tags

  1. Augmented Reality
  2. affordance
  3. physiaclizing virtual objects
  4. tangible interaction

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Funding Sources

Conference

VRST '20

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)29
  • Downloads (Last 6 weeks)2
Reflects downloads up to 09 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media