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- research-articleJuly 2021
Designing actuation systems for animatronic figures via globally optimal discrete search
ACM Transactions on Graphics (TOG), Volume 40, Issue 4Article No.: 174, Pages 1–10https://doi.org/10.1145/3450626.3459867We present an algorithmic approach to designing animatronic figures - expressive robotic characters whose movements are driven by a large number of actuators. The input to our design system provides a high-level specification of the space of motions the ...
- short-paperDecember 2018
Umamimi robotic horse ears: using configurable code profiles to replicate individuality in equine animatronics
ACI '18: Proceedings of the Fifth International Conference on Animal-Computer InteractionArticle No.: 8, Pages 1–6https://doi.org/10.1145/3295598.3295606In this descriptive paper, the author reports developing a set of prototype, programmable animatronic, robotic horse ears. Applications are: (i) when worn by a human, to explore interaction between horses and humans, using (technologically enhanced) ...
- abstractAugust 2018
SEER: simulative emotional expression robot
SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging TechnologiesArticle No.: 15, Pages 1–2https://doi.org/10.1145/3214907.3214921SEER (Simulative Emotional Expression Robot) is an animatronic humanoid robot that generates gaze and emotional facial expressions to improve animativity, lifelikeness, and impresssiveness by the integrated design of modeling, mechanism, materials, and ...
- research-articleOctober 2017
You as a Puppet: Evaluation of Telepresence User Interface for Puppetry
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyPages 217–228https://doi.org/10.1145/3126594.3126608We propose an immersive telepresence system for puppetry that transmits a human performer's body and facial movements into a puppet with audiovisual feedback to the performer. The cameras carried in place of puppet's eyes stream live video to the HMD ...
- extended-abstractJanuary 2015
Prototyping Social Interactions with DIY Animatronic Creatures
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionPages 509–512https://doi.org/10.1145/2677199.2687146For some time now, robotics research has shifted its attention from robots that function within their own predefined space to robots that coexist with humans in the human's natural habitats. This evolution has not only driven interest in robot safety ...
- abstractOctober 2014
Interactions on eyeballs of humanoid-robots
HAI '14: Proceedings of the second international conference on Human-agent interactionPages 281–283https://doi.org/10.1145/2658861.2658942There has previously been a plethora of research studies conducted on humanoid robots(especially "Androids" the robots designed with photorealistic appearances to look and act like a real human). However, these studies have still not found a solution to ...
- research-articleFebruary 2014
Movie magic makes better social robots: the overlap of special effects and character robot engineering
Journal of Human-Robot Interaction (JHRI), Volume 3, Issue 1Pages 123–141https://doi.org/10.5898/JHRI.3.1.SchererThis essay provides a perspective on the ongoing convergence of social robots and special effects, animation, animatronics, puppetry techniques, and other entertainment technologies. In this paper, I will address the following design concepts:
- ...
- research-articleNovember 2013
Augmenting physical avatars using projector-based illumination
ACM Transactions on Graphics (TOG), Volume 32, Issue 6Article No.: 189, Pages 1–10https://doi.org/10.1145/2508363.2508416Animated animatronic figures are a unique way to give physical presence to a character. However, their movement and expressions are often limited due to mechanical constraints. In this paper, we propose a complete process for augmenting physical avatars ...
- articleNovember 2013
Animatronics Workshop: A Theater + Engineering Collaboration at a High School
IEEE Computer Graphics and Applications (ICGA), Volume 33, Issue 6Pages 9–13https://doi.org/10.1109/MCG.2013.86The Animatronics Workshop is a learning experience in which kids conceive and construct a robotic show. They write the story, build the robotic mechanisms and the set, perform voice acting, and create the motion tracks. This provides a deep cross-...
- research-articleJuly 2012
Physical face cloning
- Bernd Bickel,
- Peter Kaufmann,
- Mélina Skouras,
- Bernhard Thomaszewski,
- Derek Bradley,
- Thabo Beeler,
- Phil Jackson,
- Steve Marschner,
- Wojciech Matusik,
- Markus Gross
ACM Transactions on Graphics (TOG), Volume 31, Issue 4Article No.: 118, Pages 1–10https://doi.org/10.1145/2185520.2185614We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions. The process starts with measuring the elastic properties of a material ...
- ArticleJuly 2011
Introducing animatronics to HCI: extending reality-based interaction
As both software and hardware technologies have been improved during the past two decades, a number of interfaces have been developed by HCI researchers. As these researchers began to explore the next generation of interaction styles, it was inevitable ...