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- research-articleJuly 2024
Designing for Dissensus: Socially Engaged Art to access experience and support participation.
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2851–2865https://doi.org/10.1145/3643834.3661516For social justice-oriented design, pluralistic participatory practices are recognised as important. This paper explores Socially Engaged Art (SEA) as one such practice, which uses dialogical inquiry to address social justice issues. We describe a case ...
- research-articleJuly 2023
Trends, Challenges and Processes in Conversational Agent Design: Exploring Practitioners’ Views through Semi-Structured Interviews
CUI '23: Proceedings of the 5th International Conference on Conversational User InterfacesArticle No.: 13, Pages 1–10https://doi.org/10.1145/3571884.3597143The aim of this study is to explore the challenges and experiences of conversational agent (CA) practitioners in order to highlight their practical needs and bring them into consideration within the scholarly sphere. A range of data scientists, ...
- research-articleApril 2022
Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 481, Pages 1–21https://doi.org/10.1145/3491102.3517537In conventional software development, user experience (UX) designers and engineers collaborate through separation of concerns (SoC): designers create human interface specifications, and engineers build to those specifications. However, we argue that ...
- research-articleOctober 2020
Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping SocietyArticle No.: 16, Pages 1–12https://doi.org/10.1145/3419249.3420175Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead ...
- research-articleSeptember 2020
Designing interactive sonic artefacts for dance performance: an ecological approach
AM '20: Proceedings of the 15th International Audio Mostly ConferencePages 122–129https://doi.org/10.1145/3411109.3412297In this paper, we propose to consider the sonic interactions that occurs in a dance performance from an ecological perspective. In particular, we suggest using the conceptual models of artefact ecology and design space. As a case study, we present a work ...
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- research-articleJuly 2020
Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems ConferencePages 1211–1222https://doi.org/10.1145/3357236.3395558The increased use of machine learning (ML) in society raises questions of how ethical dilemmas inherent in computational artefacts can be made understandable and explorable for students. To investigate this, we developed a card-based design workshop ...
- research-articleJanuary 2020
A Design Archival Approach to Knowledge Production in Design Research and Practice
OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-InteractionPages 233–243https://doi.org/10.1145/3369457.3369476In this paper, we develop the notion of design archives to understand how different forms of knowledge are systematically accumulated and shared in and across design processes. Drawing on philosophy and media theory, we present a working definition of ...
- research-articleOctober 2019
Peer Feedback Processes in the Game Industry
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 427–438https://doi.org/10.1145/3311350.3347176A wide variety of design strategies, tools, and processes are used across the game industry. Prior work has shown that these processes are often collaborative, with experts in different domains contributing to different parts of the whole. However, the ...
- research-articleJune 2017
Further Connecting Sustainable Interaction Design with Sustainable Digital Infrastructure Design
LIMITS '17: Proceedings of the 2017 Workshop on Computing Within LimitsPages 71–83https://doi.org/10.1145/3080556.3080568This paper advances the connections between sustainable interaction design (SID) also known as sustainable HCI (SHCI) and sustainable digital infrastructure design (SDID), building on prior work in the HCI archive. We describe trends in sustainable ...
- research-articleJune 2017
A Typology of Design Ideas
C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and CognitionPages 393–406https://doi.org/10.1145/3059454.3059464Design ideas are commonly used as an indicator of success of design methods and processes. Yet it is very rarely defined what precisely constitutes "an idea", and how such an idea manifests itself to the researcher. This paper presents an examination of ...
- research-articleMay 2017
How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases from Industry
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 1408–1418https://doi.org/10.1145/3025453.3025541In this paper, we discuss how the implementation of design-inclusive User Experience Research (UXR) has influenced the composition of UXR and design activities in the industrial setting of Philips Design. We present three design case studies that were ...
- abstractJune 2016
Documenting Design Research Processes
DIS '16 Companion: Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive SystemsPages 73–76https://doi.org/10.1145/2908805.2913022The aim of the workshop is to examine and discuss how design research processes can be documented, and what the implications, potentials, and limitations of different approaches to, and types of, documentation. Participation in the workshop requires ...
- panelJuly 2015
Design Processes and Constructive Ergonomics
ECCE '15: Proceedings of the European Conference on Cognitive Ergonomics 2015Article No.: 4, Pages 1–3https://doi.org/10.1145/2788412.2788415This paper discusses some central issues in the concept of constructive ergonomics. It does so by reflecting on experiences from ergonomics intervention projects carried out in Denmark. Constructive ergonomics has a huge potential as a new way to go for ...
- abstractJune 2015
Supporting Creative Design Processes in Blended Interaction Spaces
C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and CognitionPages 395–396https://doi.org/10.1145/2757226.2767184Creative processes involve a repertoire of digital devices ranging from mobile phones over tablets and desktop computers to electronic whiteboards and wall-sized displays. While some integration across multiple devices is supported more sophisticated ...
- research-articleJanuary 2015
A Standard Design Process for Sustainable Design
Procedia Computer Science (PROCS), Volume 52, Issue CPages 746–753https://doi.org/10.1016/j.procs.2015.05.121AbstractThis exploratory research examined the degree of adoption and impact of the concepts of Building Information Model (BIM), Integrated Project Delivery (IPD), Integrated Design Process (IDP) and Building Energy Simulation (BES) on the design ...
- research-articleOctober 2014
Innovation in HCI: what can we learn from design thinking?
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, FoundationalPages 849–852https://doi.org/10.1145/2639189.2654845Design thinking, a methodology originating from the design disciplines, oriented towards problem solving through a human-centered approach, rapid prototyping and abductive reasoning, has huge impact on innovation in business, education, health and other ...
- research-articleOctober 2014
Exploring incentivisation in design
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, FoundationalPages 845–848https://doi.org/10.1145/2639189.2654844This interactive multidisciplinary one-day workshop brings together researchers and practitioners interested in exploring the ethical, economic, and material entanglements constituted by incentivisation. Points of departure will involve discussions of, ...
- research-articleSeptember 2014
Designing for knowledge maturing: from knowledge-driven software to supporting the facilitation of knowledge development
i-KNOW '14: Proceedings of the 14th International Conference on Knowledge Technologies and Data-driven BusinessArticle No.: 10, Pages 1–7https://doi.org/10.1145/2637748.2638421Software engineering has been transformed in recent years by understanding the interaction with customers and the target context as an ongoing learning process. Responsiveness to change and user-centered design have been the consequences. In a similar ...
- tutorialJune 2014
Environments for creative interaction design processes
DIS Companion '14: Proceedings of the 2014 companion publication on Designing interactive systemsPages 211–214https://doi.org/10.1145/2598784.2598801The theme of the workshop is to examine the nature of creative processes as part of designing interactive systems. In particular, the workshop will focus on how to organize design sessions to improve creative processes, for instance by setting up ...
- research-articleJune 2014
A constraint-based understanding of design spaces
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsPages 453–462https://doi.org/10.1145/2598510.2598533This paper suggests a framework for understanding and manoeuvring design spaces based on insights from research into creativity constraints. We define the design space as a conceptual space, which in addition to being co-constituted, explored and ...