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Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers

Published: 26 October 2020 Publication History

Abstract

Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead concentrate on why they occur by outlining two processes that result in anti-patterns: 1) backfiring, and 2) favouring. The purpose of the paper is to help designers and researchers better understand how design processes can lead to negative impacts and to repentant designers by introducing a richer vocabulary for discussing such processes. We explore how anti-patterns evolve in HCI by specifically applying the vocabulary to examples of social media design. We believe that highlighting these processes will help the HCI community reflect on their own work and also raise awareness of the opportunities for avoiding anti-patterns. Our hope is that this will result in fewer negative experiences for designers and users alike.

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    NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
    October 2020
    1177 pages
    ISBN:9781450375795
    DOI:10.1145/3419249
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    1. anti-pattern mitigation
    2. anti-patterns
    3. backfiring
    4. culpability
    5. design patterns
    6. design processes
    7. favouring
    8. repentant designers

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    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • EPSRC

    Conference

    NordiCHI '20
    NordiCHI '20: Shaping Experiences, Shaping Society
    October 25 - 29, 2020
    Tallinn, Estonia

    Acceptance Rates

    NordiCHI '20 Paper Acceptance Rate 89 of 399 submissions, 22%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    • Downloads (Last 12 months)444
    • Downloads (Last 6 weeks)44
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    • (2024)Design Frictions on Social Media: Balancing Reduced Mindless Scrolling and User SatisfactionProceedings of Mensch und Computer 202410.1145/3670653.3677495(442-447)Online publication date: 1-Sep-2024
    • (2024)Care Layering: Complicating Design PatternsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660740(1533-1546)Online publication date: 1-Jul-2024
    • (2024)LemurLounge: Lemurs' Individual-Level, Group, and Cross-Species Use of an Interactive Audio Device in ZoosProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641888(1-14)Online publication date: 11-May-2024
    • (2023)Defining and Identifying Attention Capture Deceptive Designs in Digital InterfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580729(1-19)Online publication date: 19-Apr-2023

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