Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- ArticleJune 2024
The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior
AbstractDespite the growing use of gamification in healthcare to encourage positive health behaviors, its overall effectiveness is still uncertain. This study explores the hypothesis that individual differences in playfulness - a predisposition to engage ...
- Work in ProgressMay 2024
Towards Lenses for Reviewing Playfulness in HCI
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 333, Pages 1–8https://doi.org/10.1145/3613905.3650888From playful design methods to artifacts that facilitate experiences of play, playfulness has been widely explored in HCI. However, this heterogeneous field of research lacks common ground – from a methodological, theoretical, as well as design ...
- short-paperMarch 2024
Approaching Future Robot Technologies via Speculative Role-Playing
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 278–282https://doi.org/10.1145/3610978.3640570Playful research approaches have become more popular in Human- Robot Interaction (HRI). In this paper, a tabletop role-playing game is introduced as a means to explore future robot technologies in a playful, immersive and human-centred approach. The ...
- research-articleFebruary 2024
Thermo-Play: Exploring the Playful Qualities of Thermochromic Materials
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 28, Pages 1–16https://doi.org/10.1145/3623509.3633376As interest in materiality has increased in human-computer interaction (HCI), a growing body of research has emerged on the use of smart materials to enhance interactivity. In particular, thermochromic materials, which change color in response to ...
- research-articleApril 2024
The relevance of internet information dependency for frequent online buyers
International Journal of Business Information Systems (IJBIS), Volume 45, Issue 4Pages 542–563https://doi.org/10.1504/ijbis.2024.138047Buyers increasingly depended on information relating to prices and products from the internet. Information by itself was not useful and recent studies found an overload of information on the internet. The individual characteristics of online buyers ...
-
- short-paperApril 2023
Designing for Playfulness in Human-AI Authoring Tools
- Antonios Liapis,
- Christian Guckelsberger,
- Jichen Zhu,
- Casper Harteveld,
- Simone Kriglstein,
- Alena Denisova,
- Jeremy Gow,
- Mike Preuss
FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital GamesArticle No.: 75, Pages 1–4https://doi.org/10.1145/3582437.3587192Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such ...
- research-articleOctober 2022
The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices
- Khawla Alhasan,
- Eleonora Ceccaldi,
- Alexandra Covaci,
- Maurizio Mancini,
- Ferran Altarriba Bertran,
- Gijs Huisman,
- Mailin Lemke,
- Chee Siang Ang
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CHI PLAYArticle No.: 254, Pages 1–24https://doi.org/10.1145/3549517With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals ...
- extended-abstractOctober 2022
Eco-Joy: Imagining Sustainable and Joyful Food Eco-label Futures
NordiCHI '22 Adjunct: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction ConferenceArticle No.: 1, Pages 1–7https://doi.org/10.1145/3547522.3547694A third of global greenhouse gas (GHG) emissions are attributable to the food sector, however dietary change could reduce this by half. Educating consumers on the environmental impact of their choices through eco-labels as a form of sustainability ...
- research-articleNovember 2021
Playful Engagement for Public Spaces: A Case Study on a Mall Escalator
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue ISSArticle No.: 498, Pages 1–19https://doi.org/10.1145/3488543Designing embodied playfulness has been explored as a method for problem-solving. However, when thinking about deploying such an approach in public space activities, we often face many limitations regarding safety and ambiance, especially for bodily ...
- research-articleOctober 2021
The Playful Potential of Shared Mealtime: A Speculative Catalog of Playful Technologies for Day-to-day Social Eating Experiences
- Ferran Altarriba Bertran,
- Alexandra Pometko,
- Muskan Gupta,
- Lauren Wilcox,
- Reeta Banerjee,
- Katherine Isbister
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CHI PLAYArticle No.: 267, Pages 1–26https://doi.org/10.1145/3474694In this paper, we present an annotated portfolio of speculative ideas that emerged from a co-design process where we investigated the playful potential of day-to-day mealtime. Our portfolio illustrates the learnings from our participatory engagements: it ...
- research-articleMay 2021
Volumetric Video in Augmented Reality Applications for Museological Narratives: A User Study for the Long Room in the Library of Trinity College Dublin
Journal on Computing and Cultural Heritage (JOCCH), Volume 14, Issue 2Article No.: 22, Pages 1–20https://doi.org/10.1145/3425400Cross-reality technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in ...
- research-articleJuly 2020
Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design
- Ferran Altarriba Bertran,
- Jared Duval,
- Elena Márquez Segura,
- Laia Turmo Vidal,
- Yoram Chisik,
- Marina Juanet Casulleras,
- Oscar Garcia Pañella,
- Katherine Isbister,
- Danielle Wilde
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems ConferencePages 979–991https://doi.org/10.1145/3357236.3395575In this pictorial, we turn to culture and traditions to present an annotated portfolio of play-food potentials, i.e. interesting design qualities and/or interaction mechanisms that could help promote playful and social engagement in food practices. Our ...
- research-articleApril 2020
Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3313831.3376859Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of play design in HCI is generally narrower, specifically targeting areas of pure leisure, or wholly utilitarian and productive play. Here we focus on the ...
- abstractFebruary 2020
Rayuela: Delivering Serious Information Through Playful Interactive Installations
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 661–667https://doi.org/10.1145/3374920.3375288Rayuela is an interactive light installation created with the purpose of using art to draw attention to a serious issue plaguing our society: namely plastic usage and waste, and how its overuse and under recycling end up polluting the oceans and ...
- research-articleFebruary 2020
Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 799–809https://doi.org/10.1145/3374920.3375013In this pictorial we present a prototype of a novel personalized garment that provides rich haptic feedback for posture awareness in the context of repetitive strain injury (RSI). Unlike prior work concerned with posture correction, our aim was to ...
- short-paperNovember 2019
Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design
HttF '19: Proceedings of the Halfway to the Future Symposium 2019Article No.: 16, Pages 1–4https://doi.org/10.1145/3363384.3363400In this paper we discuss strategies to support our design research agenda of promoting playful engagement within everyday activities and situations. We argue that this agenda is in alignment with the ethos of the third wave of HCI. To support design in ...
- Work in ProgressOctober 2019
Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 413–420https://doi.org/10.1145/3341215.3356292Organisations differ in the acceptance of playfulness at the workplace. While some value playful approaches as a means of increasing employees' motivation, others are convinced that playing games is not appropriate in a working context. Depending on ...
- research-articleOctober 2019
Playful Human-Food Interaction Research: State of the Art and Future Directions
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 225–237https://doi.org/10.1145/3311350.3347155In response to calls for sense-making in the field of Human-Food Interaction, we offer a systematic review of a subset of HFI works that we call Playful HFI-interventions that use game- or play-inspired mechanisms to add value to food-related ...
- research-articleJune 2019
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 1265–1277https://doi.org/10.1145/3322276.3322325User involvement is well established in game and play design. But in a time when play design is becoming relevant in domains beyond pure entertainment, and play blends into everyday activity in diverse ways, we need to revisit old, and develop new, user ...
- research-articleJune 2018Honorable Mention
Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot
DIS '18: Proceedings of the 2018 Designing Interactive Systems ConferencePages 1069–1080https://doi.org/10.1145/3196709.3196817Both a provocative artistic object and research artefact, Blo-nut is part of a project where we explore novel robotic behaviour away from the mimicry of complex human expressions more commonly associated with robotic form and movement. In this pictorial ...