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- research-articleOctober 2024
Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 336, Pages 1–17https://doi.org/10.1145/3677101Today, millions of people worldwide play popular multiplayer online battle arena games (MOBAs) such as League of Legends. MOBAs are designed to require real-time teamwork to win games. A side effect of this is toxic behavior (an umbrella term for various ...
- ArticleJune 2024
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
AbstractToxicity in the context of online interactions is understood as an umbrella term describing negativity-inducing and harmful behaviours. Despite multiple efforts, user’s toxic behaviour remains rampant particularly in multiplayer online games with ...
- invited-talkOctober 2023
Methodological Challenges, Risks, and Ethical Implications in Game Research
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 350–351https://doi.org/10.1145/3573382.3616026Researcher protection is a growing concern within game research. Researchers who investigate game communities are subject to online harassment, exacerbating the lack of information available in preparation for academic work. In this workshop, we invite ...
- research-articleOctober 2023
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 397, Pages 611–641https://doi.org/10.1145/3611043Toxic behavior remains a salient challenge for online gaming environments, such as multiplayer online battle arena video games (MOBAs). In this study, we sought to understand player roles and settings in which toxicity occurs using a mixed-methods ...
- research-articleJune 2023
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games
ACM Transactions on Social Computing (TSC), Volume 6, Issue 1-2Article No.: 3, Pages 1–20https://doi.org/10.1145/3580346In multiplayer online games, players from different cultural backgrounds come together to cooperate and compete in real time. Although these games are enjoyed by billions of players globally, behavioral issues such as toxic behavior (TB) have become ...
- research-articleMay 2021
Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 437, Pages 1–12https://doi.org/10.1145/3411764.3445279Online platforms rely upon users or automated tools to flag toxic behaviors, the very first step in online moderation. While much recent research has examined online moderation, the role of flag remains poorly understood. This question becomes even more ...
- research-articleNovember 2020
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 81–92https://doi.org/10.1145/3410404.3414243Toxic behaviors in online gaming such as flaming and harassment have been gaining attention from the research community, yet little consensus has formed about what constitutes toxic behavior. Game developers usually maintain a classification system of ...
- research-articleMay 2019
What Makes a Good Team? A Large-scale Study on the Effect of Team Composition in Honor of Kings
Team composition is a central factor in determining the effectiveness of a team. In this paper, we present a large-scale study on the effect of team composition on multiple measures of team effectiveness. We use a dataset from the largest multiplayer ...
- research-articleAugust 2017
Studying toxic behavior influence and player chat in an online video game
WI '17: Proceedings of the International Conference on Web IntelligencePages 26–33https://doi.org/10.1145/3106426.3106452Many online collaborative games, e-sports in particular, heavily rely on teamwork. However, players can act in an antisocial way during the match, creating dissent into the match. This kind of behavior is referred to as toxic. We aim to discover the ...
- research-articleApril 2014
Understanding toxic behavior in online games
WWW '14 Companion: Proceedings of the 23rd International Conference on World Wide WebPages 1245–1246https://doi.org/10.1145/2567948.2580066With the remarkable advances from isolated console games to massively multi-player online role-playing games, the online gaming world provides yet another place where people interact with each other. Online games have attracted attention from ...
- research-articleApril 2014
STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games
WWW '14: Proceedings of the 23rd international conference on World wide webPages 877–888https://doi.org/10.1145/2566486.2567987One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The ...