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Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players

Published: 15 October 2024 Publication History

Abstract

Today, millions of people worldwide play popular multiplayer online battle arena games (MOBAs) such as League of Legends. MOBAs are designed to require real-time teamwork to win games. A side effect of this is toxic behavior (an umbrella term for various negative in-game behaviors). Following Transactional Stress Theory, in this study, we consider toxicity as a coping mechanism to better deal with in-game stress that leads to anger and frustration, potentially leading to subsequent sleep problems. Therefore, we asked League of Legends players (N=212) about their experiences within the last 30 days in a retrospective survey study. Our results indicated that perceived stress was, indeed, a positive predictor of sleeping problems, and toxic behavior partially mediated this relationship. These results indicate that some of the toxicity is caused by stress in play and that it may increase the likelihood of the occurrence of subsequent sleeping problems. Therefore, further efforts are needed to help players to develop harmonious means and techniques for coping with experienced in-game stress.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CHI PLAY
    CHI PLAY
    October 2024
    1726 pages
    EISSN:2573-0142
    DOI:10.1145/3700823
    Issue’s Table of Contents
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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 October 2024
    Published in PACMHCI Volume 8, Issue CHI PLAY

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    1. league of legends
    2. multiplayer online battle arena games
    3. multiplayer online games
    4. sleeping problems
    5. toxic behavior
    6. transactional theory of stress

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