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Studying toxic behavior influence and player chat in an online video game

Published: 23 August 2017 Publication History

Abstract

Many online collaborative games, e-sports in particular, heavily rely on teamwork. However, players can act in an antisocial way during the match, creating dissent into the match. This kind of behavior is referred to as toxic. We aim to discover the influence brought by toxic behavior in a popular e-sport, League of Legends, through the study of communication patterns of players during the match. We discovered that different communication patterns exist, and that they are directly related to player performance and level of toxic behavior. We also propose metrics to analyze players' performance and the toxic contamination level, which measures the negative impacts of the toxic behavior. Our analysis contributes to shed light on how players behave in an online game, and opens ways to provide a better ambience on the online video game community.

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Cited By

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  • (2024)Playing mean: Does it imply a mean player?Cyberpsychology: Journal of Psychosocial Research on Cyberspace10.5817/CP2024-3-618:3Online publication date: 24-Jun-2024
  • (2024)‘No soy una gamer’ Sexismo, misoginia y toxicidad como moduladores de la experiencia de las mujeres videojugadorasInvestigaciones Feministas10.5209/infe.8761414:2(215-227)Online publication date: 5-Dec-2024
  • (2024)Contre le « fan-baiting » et le « woke ».Questions de communication10.4000/12yfx46Online publication date: 2024
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cover image ACM Conferences
WI '17: Proceedings of the International Conference on Web Intelligence
August 2017
1284 pages
ISBN:9781450349512
DOI:10.1145/3106426
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Publication History

Published: 23 August 2017

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Author Tags

  1. league of legends
  2. online games
  3. text mining
  4. toxic behavior

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WI '17 Paper Acceptance Rate 118 of 178 submissions, 66%;
Overall Acceptance Rate 118 of 178 submissions, 66%

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Cited By

View all
  • (2024)Playing mean: Does it imply a mean player?Cyberpsychology: Journal of Psychosocial Research on Cyberspace10.5817/CP2024-3-618:3Online publication date: 24-Jun-2024
  • (2024)‘No soy una gamer’ Sexismo, misoginia y toxicidad como moduladores de la experiencia de las mujeres videojugadorasInvestigaciones Feministas10.5209/infe.8761414:2(215-227)Online publication date: 5-Dec-2024
  • (2024)Contre le « fan-baiting » et le « woke ».Questions de communication10.4000/12yfx46Online publication date: 2024
  • (2024)Sympathy for the Devil: Serial Mediation Models for Toxicity, Community, and RetentionMedia and Communication10.17645/mac.867613Online publication date: 24-Jul-2024
  • (2024)Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environmentsCrime Science10.1186/s40163-024-00208-813:1Online publication date: 30-May-2024
  • (2024)With great power comes great accountability: Network positions, victimization, perpetration, and victim-perpetrator overlap in an online multiplayer gameNew Media & Society10.1177/14614448241268995Online publication date: 20-Sep-2024
  • (2024)Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of LegendsProceedings of the ACM on Human-Computer Interaction10.1145/36869928:CSCW2(1-28)Online publication date: 8-Nov-2024
  • (2024)You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in EsportsProceedings of the ACM on Human-Computer Interaction10.1145/36771168:CHI PLAY(1-29)Online publication date: 15-Oct-2024
  • (2024)Toxicity by Game Design: How Players Perceive the Influence of Game Design on ToxicityProceedings of the ACM on Human-Computer Interaction10.1145/36771108:CHI PLAY(1-31)Online publication date: 15-Oct-2024
  • (2024)How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesProceedings of the ACM on Human-Computer Interaction10.1145/36770808:CHI PLAY(1-32)Online publication date: 15-Oct-2024
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