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Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of Legends

Published: 08 November 2024 Publication History

Abstract

Competitive gaming, a long-standing study context for CSCW, has recently faced criticism due to its design emphasis on competition and achievement, which is associated with adverse phenomena such as player toxicity and anxiety. Recognizing this limit, game designers have proactively made design attempts to ameliorate these unintended consequences of competitive gaming. A notable example is the All Random All Mid (ARAM) mode in League of Legends (LoL), designed to introduce casualness into competitive gaming. To understand how players experience both casualness and competitiveness, a seemingly contradictory pair, we conducted an interview study with ARAM players, finding that ARAM supports 'casual competition' through decentering competition, diversifying interpersonal dynamics, and filling gaps in player needs. We further discuss how game design and player agency co-constitute casual competition, reflect on key aspects of competitive gaming design such as diversity and fairness, and provide implications for competitive gaming design, which may help combat toxicity.

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  1. Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of Legends

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CSCW2
    CSCW
    November 2024
    5177 pages
    EISSN:2573-0142
    DOI:10.1145/3703902
    Issue’s Table of Contents
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    New York, NY, United States

    Publication History

    Published: 08 November 2024
    Published in PACMHCI Volume 8, Issue CSCW2

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    1. all random all mid
    2. aram
    3. casual game
    4. competitive gaming
    5. game motivation
    6. league of legends
    7. moba
    8. player enjoyment
    9. player experiences

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    • (2024)Lipwatch: Enabling Silent Speech Recognition on Smartwatches using Acoustic SensingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596148:2(1-29)Online publication date: 15-May-2024
    • (2024)Sensing to Hear through MemoryProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36595988:2(1-31)Online publication date: 15-May-2024
    • (2024)Machine Learning Systems are Bloated and VulnerableAbstracts of the 2024 ACM SIGMETRICS/IFIP PERFORMANCE Joint International Conference on Measurement and Modeling of Computer Systems10.1145/3652963.3655064(37-38)Online publication date: 10-Jun-2024

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